Installing Event Filters

One really powerful feature of Qt's event model is that a QObject instance can be set to monitor the events of another QObject instance before the latter object even sees them.

Let's suppose that we have a CustomerInfoDialog widget composed of several QLineEdits and that we want to use the Space key to move the focus to the next QLineEdit. This non-standard behavior might be appropriate for an in-house application whose users are trained in its use. A straightforward solution is to subclass QLineEdit and reimplement keyPressEvent() to call focusNextPrevChild(), like this:

void MyLineEdit::keyPressEvent(QKeyEvent *event)
 if (event->key() == Key_Space)

This approach has many disadvantages. Because MyLineEdit isn't a standard Qt class, it must be integrated with Qt Designer if we want to design forms that make use of it. Also, if we use several different kinds of widgets in the form (for example, QComboBoxes and QSpinBoxes), we must also subclass them to make them exhibit the same behavior and integrate them with Qt Designer as well.

A better solution is to make CustomerInfoDialog monitor its child widgets' key press events and implement the required behavior in the monitoring code. This can be achieved using event filters. Setting up an event filter involves two steps:

  1. Register the monitoring object with the target object by calling installEventFilter() on the target.
  2. Handle the target object's events in the monitor's eventFilter() function.

A good place to register the monitoring object is in the CustomerInfoDialog constructor:

CustomerInfoDialog::CustomerInfoDialog(QWidget *parent,
 const char *name)
 : QDialog(parent, name)

Once the event filter is registered, the events that are sent to the firstNameEdit, lastNameEdit, cityEdit, and phoneNumberEdit widgets are first sent to the CustomerInfoDialog's eventFilter() function before they are sent on to their intended destination. (If multiple event filters are installed on the same object, the filters are activated in turn, from the most recently installed back to the first installed.)

Here's the eventFilter() function that receives the events:

bool CustomerInfoDialog::eventFilter(QObject *target, QEvent *event)
 if (target == firstNameEdit || target == lastNameEdit
 || target == cityEdit || target == phoneNumberEdit) {
 if (event->type() == QEvent::KeyPress) {
 QKeyEvent *keyEvent = (QKeyEvent *) event;
 if (keyEvent->key() == Key_Space) {
 return true;

 return QDialog::evenFilter(target, event);

First, we check to see if the target widget is one of the QLineEdits. It's easy to forget that the base class, QDialog, might monitor some widgets of its own. (In Qt 3.2, this is not the case for QDialog. However, other Qt widget classes, such as QMainWindow, do monitor some of their child widgets for various reasons.)

If the event is a key press, we cast it to QKeyEvent and check which key is pressed. If the pressed key is Space, we call focusNextPrevChild() to pass focus on to the next widget in the focus chain, and we return true to tell Qt that we have handled the event. If we returned false, Qt would send the event to its intended target, resulting in a spurious space being inserted into the QLineEdit.

If the event isn't a Space key press, we pass control to the base class's implementation of eventFilter().

Qt offers five levels at which events can be processed and filtered:

  1. We can reimplement a specific event handler.

    Reimplementing event handlers such as mousePressEvent(), keyPressEvent(), and paintEvent() is by far the most common way to process events. We have already seen many examples of this.

  2. We can reimplement QObject::event().

    By reimplementing the event() function, we can process events before they reach the specific event handlers. This approach is mostly needed to override the default meaning of the Tab key, as shown earlier (p. 164). This is also used to handle rare types of events for which no specific event handler exists (for example, LayoutDirectionChange). When we reimplement event(), we need to call the base class's event() function for handling the cases we don't explicitly handle.

  3. We can install an event filter on a single QObject.

    Once an object has been registered using installEventFilter(), all the events for the target object are first sent to the monitoring object's eventFilter() function. We have used this approach to handle Space key presses in the CustomerInfoDialog example above.

  4. We can install an event filter on the QApplication object.

    Once an event filter has been registered for qApp (the unique QApplication object), every event for every object in the application is sent to the eventFilter() function before it is sent to any other event filter. This approach is mostly useful for debugging and for hiding Easter eggs. It can also be used to handle mouse events sent to disabled widgets, which QApplication normally discards.

  5. We can subclass QApplication and reimplement notify().

    Qt calls QApplication::notify() to send out an event. Reimplementing this function is the only way to get all the events, before any event filters get the opportunity to look at them. Event filters are generally more useful, because there can be any number of concurrent event filters, but only one notify() function.

Many event types, including mouse and key events, can be propagated. If the event has not been handled on the way to its target object or by the target object itself, the whole event processing process is repeated, but this time with the target object's parent as the new target. This continues, going from parent to parent, until either the event is handled or the top-level object is reached.

Figure 7.2 shows how a key press event is propagated from child to parent in a dialog. When the user presses a key, the event is first sent to the widget that has focus, in this case the bottom-right QCheckBox. If the QCheckBox doesn't handle the event, Qt sends it to the QGroupBox, and finally to the QDialog object.

Figure 7.2. Event propagation in a dialog


Part I: Basic Qt

Getting Started

Creating Dialogs

Creating Main Windows

Implementing Application Functionality

Creating Custom Widgets

Part II: Intermediate Qt

Layout Management

Event Processing

2D and 3D Graphics

Drag and Drop


Container Classes





Providing Online Help


Platform-Specific Features

C++ GUI Programming with Qt 3
C++ GUI Programming with Qt 3
ISBN: 0131240722
EAN: 2147483647
Year: 2006
Pages: 140 © 2008-2020.
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