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Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
ISBN: 0582851165
EAN: 2147483647
Year: 2002
Pages: 243
Authors:
Katherine Ulrich
BUY ON AMAZON
Main Page
Table of content
Copyright
Thank You:
INTRODUCTION
What Makes Flash a Special Web-Design Tool?
About Flash
Flash MX: What s New?
How to Use This Book
System Requirements
About Flash Player
Chapter 1. The Flash Authoring Tool
Understanding Flash Basics
Touring the Flash Authoring Environment
About the Timeline
About the Stage
Using Grids
Using Rulers and Guides
Working with Snapping
About the Toolbox
Viewing Graphics at Various Magnifications
About Panels
Working with Grouped Panels
Using Custom Panel Sets
About the Property Inspector
Customizing Keyboard Shortcuts
Chapter 2. Creating Simple Graphics
Touring the Toolbox
Using the Line Tool
Setting Stroke Attributes
Setting Fill Attributes
Using the Oval and Rectangle Tools
Using the Pencil Tool with Assistance
Controlling the Amount of Assistance
Using the Pencil Tool Without Assistance
Using the Pen Tool: Straight Lines
Using the Pen Tool: Curved Line Segments
Using the Paint Bucket
Using the Brush Tool in Normal Mode
Using the Text Tool
Working with Vertical Text
Setting Text Attributes via Menu
Setting Character Attributes via the Property Inspector
Setting Paragraph Attributes
Breaking Apart Text
Chapter 3. Modifying Simple Graphics
Setting Selection Preferences
Selecting Lines with the Arrow Tool
Selecting Fills with the Arrow Tool
Using a Selection Rectangle
Using the Lasso Tool
Selecting Partial Elements
Deselecting Elements
Repositioning Elements Manually
Repositioning Elements Numerically
Basic Editing Tasks: Cut, Copy, Paste
Editing Existing Elements with Assistance
Moving End Points with the Arrow Tool
Moving Points with the Subselection Tool
Reshaping Lines
Reshaping Curves with the Arrow Tool
Reshaping Curves with the Subselection Tool
Converting, Removing, and Adding Points
Reshaping Fills
Changing the Size of Graphic Elements
Reorienting Graphic Elements
Distorting Graphic Elements
Changing the Envelope of Selected Elements
Modifying Strokes
Using the Eraser Tool in Normal Mode
Using the Faucet Modifier
Modifying Fill Colors
Creating Solid Colors: Color Mixer Panel
Creating Solid Colors: Color Picker
Creating New Gradients
Creating Color Sets
Putting Gradients to Work
Modifying Applied Gradients
Applying Attributes of One Graphic Element to Another
Converting Lines to Fills
Chapter 4. Complex Graphics on a Single Layer
When Lines Intersect Lines
When Lines and Fills Interact
When Shapes Interact
Understanding Grouping
Working with Grouped Elements
Controlling the Stacking Order
Editing Groups
Aligning Elements
Using the Complex Paint Modes with the Brush
Applying Gradients to Multipart Shapes
Using the Eraser Tool with Multiple Shapes
Chapter 5. Graphics on Multiple Layers
Touring the Timeline s Layer Features
Creating and Deleting Layers
Creating and Deleting Layer Folders
Controlling Layers and Folders
Setting Layer Properties via the Timeline
Controlling Layer Visibility in the Timeline
Controlling the Stacking Order of Layers
Organizing Layers in Folders
Working with Graphics on Different Layers
Cutting and Pasting Between Layers
Distributing Graphic Elements to Layers
Working with Guide Layers
Working with Mask Layers
Chapter 6. Saving and Reusing Graphic Elements
Understanding the Library Window
Understanding Library-Window Views
Understanding Library Hierarchy
Converting Graphics to Symbols
Creating New Symbols from Scratch
Using Symbol Instances
Modifying Symbol Instances
Swapping One Symbol Instance for Another
Editing Master Symbols
Duplicating Master Symbols
Deleting Master Symbols
Converting Symbol Instances to Graphics
Copying Symbols Between Movies
Creating Shared Libraries
Using Font Symbols
Chapter 7. Using Non-Flash Graphics
Importing Non-Flash Graphics
Using the Clipboard to Import Graphics
Turning Bitmaps into Vector Graphics
Editing Bitmaps with Flash s Tools
Using Bitmaps As Fills
Modifying Bitmap Fills
Chapter 8. Frame-by-Frame Animations
Using the Timeline
Creating Keyframes
Creating In-Between Frames
Selecting Frames
Manipulating Frames in One Layer
Removing Frames
Making a Simple Frame-by-Frame Animation
Previewing the Action
Smoothing the Animation by Adding Keyframes
Using Onion Skinning
Editing Multiple Frames
Understanding Frame Rate
Varying the Speed of Animations
Chapter 9. Animation with Motion Tweening
Creating a Bouncing Ball with Motion Tweening
Setting the Tween Property
Ending a Motion Tween
Adding Keyframes to Motion Tweens
Animating Color Effects
Animating Graphics That Change Size
Rotating and Spinning Graphics
Moving Graphics in Straight Lines
Moving Graphics Along a Path
Orienting Graphics to a Motion Path
Changing Tween Speed
Chapter 10. Animation with Shape Tweening
Creating a Bouncing Ball with Shape Tweening
Morphing Simple Lines and Fills
Shape-Tweening Multiple Shapes
Transforming a Simple Shape into a Complex Shape
Creating Shapes That Move As They Change
Chapter 11. More-Complex Animation Tasks
Understanding Scenes
Manipulating Frames in Multiple Layers
Animating Multiple Motion Tweens
Animating Shape Tweens in Multiple-Shape Graphics
Reversing Frames
Combining Tweening with Frame-by-Frame Techniques
Saving Animations As Graphic Symbols
Using Animated Graphic Symbols
Saving Animations As Movie-Clip Symbols
Using Movie-Clip Symbols
Using Animated Masks
Chapter 12. Interactivity with Simple Frame Actions
Touring the Actions Panel
Choosing a Scripting Mode
Customizing the Actions Panel
Organizing Actions
Choosing Actions
Adding Actions to a Frame
Editing the Script
Assigning Frame Labels and Comments
Creating Named Anchors
Controlling Movie Playback
Previewing Actions in Action
Chapter 13. Interactivity with Objects
Previewing Button and Movie-Clip Actions in Test Mode
Creating a Basic Rollover Button
Previewing Buttons in Movie-Editing Mode
Creating Buttons That Change Shape
Creating a Fully Animated Button
Adding Actions to Buttons
Choosing a Button s Event Handler
Using Multiple Mouse Event Handlers
Triggering Button Actions from the Keyboard
Creating an Invisible Button
Creating a Button with Multiple Hot Spots
Adding Actions to Movie Clips
Making Movie Clips Act Like Buttons
Chapter 14. Adding Sound and Video
Using Sounds in Flash
Importing Sounds
Organizing Sounds
Adjusting Sound-Layer Height
Adding Sounds to Frames
Adding Sounds to Buttons
Using Event Sounds
Using Start Sounds
Using Streaming Sounds
Stopping Sounds
Looping Sounds
Editing Sounds
Importing Video
Using Embedded Video Clips in Your Movie
Updating Video Clips
Chapter 15. Introducing Complex Interactivity
Changing the Properties of Objects
Creating Scriptable Text Objects
Manipulating Variables
Creating an Invisible Variable
Using Conditional Actions
Loading New Files
Controlling Nested Timelines
Using fscommand
Using Components
Using the Movie Explorer
Chapter 16. Delivering Movies to Your Audience
Preparing Your Movie for Optimal Playback
Publishing and Exporting
Working with Flash Player Settings
Publishing HTML for Flash Player Files
Controlling Movie Placement in the Browser
Using HTML for Alternative Images
Using Other Publish Settings
Creating Projectors
Setting MIME Types on Your Server
Exporting Flash to Other Formats
Printing from Flash
Printing from Flash Player
Appendix A. Keyboard Shortcuts
Shortcuts for Commands
Shortcuts for Accessing Tools and Manipulating Elements
Macromedia Flash MX 2004 for Windows and Macintosh (Visual QuickStart Guides)
ISBN: 0582851165
EAN: 2147483647
Year: 2002
Pages: 243
Authors:
Katherine Ulrich
BUY ON AMAZON
Interprocess Communications in Linux: The Nooks and Crannies
Linking Object Code
Process Group ID
File Information
Introduction
Thread Synchronization
Qshell for iSeries
Introduction to Qshell
The EDTF Text Editor
Commands
Java Development Tools
C and C++ Development Tools
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Why Project Risk Management?
Identifying Project Resource Risk
Managing Project Constraints and Documenting Risks
Closing Projects
Appendix A Selected Detail From the PERIL Database
SQL Tips & Techniques (Miscellaneous)
Understanding SQL Subqueries
Retrieving and Manipulating Data Through Cursors
Working with Data BLOBs and Text
Writing Advanced Queries and Subqueries
Working with SQL Database Data Across the Internet
WebLogic: The Definitive Guide
Clustering and JDBC Connections
Overview
EJB Transactions
Application Deployment
Tuning the Application Server
Special Edition Using Crystal Reports 10
Learning to Sort Records
Introduction
Modifying Object Properties for Formatting Purposes
Making Presentation-Quality Reports
Viewing Reports over the Web
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