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Game Design Foundations (Wordware Game and Graphics Library)
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179
Authors:
Roger E. Pedersen
BUY ON AMAZON
Game Design Foundations
Table of Contents
BackCover
Chapter 1: The Game Designer
Game Designers Are NOT Programmers
Game Designers Are NOT Artists
Game Designers Are NOT Audio Engineers or Musicians
Game Designers Are Visionaries
Chapter 2: Pedersen s Principles on Game Design
Principle 2: No Designer or Producer Is an Island
Principle 3: Let Professionals Do Their Jobs
Principle 4: KISS (Keep It Simple, Stupid)
Principle 5: Schedules Are Like Laws
Principle 6: The Yardstick: One Day s Pay for a Week s Worth of Fun
Principle 7: I Never Met a Genre I Didn t Like
Principle 8: Be True to Your License
Principle 9: Share Your Toys
Principle 10: There s No Magic Formula for Success
Chapter 3: War Stories
Lesson Two
Lesson Three
Lesson Four
Lesson Five
Lesson Six
Chapter 4: Game Concepts
Games Have a Goal
Games Must Be Winnable
Start of the Game
MiddleEnding of the Game
Chapter 5: Game Genres
Adventure Games
Casual Games
Educational Games
Role-Playing Games (RPGs)
Simulation Games
Sports (Including Fighting Games)
Strategy Games
Other Games (Puzzles and Toys)
Chapter 6: Game Ideas
Sports
Board Games
Card and Gambling Games
Simulations
Science
History
Literature
Authors
Art
Music
Dance and Instruments
Movies and Film
Chapter 7: Research
Simulation Game: The Survival of the Fittest
Classic Game: Poker
Strategy Game: The Navy SEALs
Sports Game: Baseball
Chapter 8: The One Pager Concept Document
Example 1
Example 2
Chapter 9: Game Art and Animation
Adobe Photoshop
Jasc Paint Shop Pro
CorelDRAW Graphics Suite 11
Equilibrium DeBabelizer
Alias Wavefront Maya
3D: Softimage XSI
Softimage XSI 3.0
3D: NewTek LightWave 7.5
3D: Discreet 3D Studio Max 5.0
Poser 4 by Curious Labs
NXN Software s alienbrain
PVCS Merant
Rational Software ClearCase
Starbase StarTeam
Telelogic CM Synergy
Chapter 10: The User Interface
War Between the States User Interface (UI)
Last UI Thoughts
Chapter 11: The Basics of Programming
A Look at Programming
Operating Systems
Programming Commands
Conditional Statements (Also Called if Statements or Decision Blocks)
Compound if Statements (Multiple Conditions)
Mathematical Statements
Computer Concepts
Min-Max Gaming Theory (with Alpha-Beta Pruning)
Tic-Tac-Toe
Visual Basic Tic-Tac-Toe
Visual C Language: Code fortheAILogicofTic-Tac-Toe
Chapter 12: 3D Game Engines
New Definitions
Economy 3D Engines
Midsize 3D Game Engines
Luxury 3D Game Engines
Chapter 13: Artificial Intelligence (AI)
Pathfinding
Chapter 14: The Basics of Scriptwriting
Linear vs. Nonlinear or Games vs. Films and Books
Alice in Wonderland
Nonlinear, Game Interactive Format
Alice in Planet Wonderland
Nonlinear Game-Oriented Scripting Standard
Scheduling a Shoot or Voice-Over Session
Chapter 15: Audio: Sound and Music
Sound Quality vs. File Size
Cakewalk
Sonic Foundry
Awave Studio
Sound Ideas
The Hollywood Edge
Chapter 16: Testing
Chapter 17: The Executive Summary (The Five Pager
Candide 2517: The Storyline (a Futuristic Version of Voltaires Classic Novel)
Chapter 18: The Design Document
Reel Deal Poker Challenge Design Document
Overview
Rules of Poker
Start of the Game (or After theGameIconIsClicked on)
The Lobbies
The Prize Vault
Audio
Artwork
Cashier Cage
Credit Screen
Statistics Screen
The Prize Vault
Chips
Tournament First Prizes
Exit Game
BettingRaising
Scriptwriting
Programming
Basic Poker AI
Game Variation s Order of Play
Appendix A: Contact Information
Gaming Conferences
Game Job Sites
Game Job Agencies
Gaming Schools
3D Engines
Art Packages
Asset Management Tools
Audio Tools
Appendix B: An Interview with Roger E. Pedersen
Appendix C: SFX (Sound Effects) Library
Sound Ideas SFX Collection
Hollywood Edge
Appendix D: CD-ROM Contents
Awave Studio v8.5
Image Eye v6.0
Any Image v2.5
Awave Audio v7.6
Index Number
Index A
Index B
Index C
Index D
Index E
Index F
Index G
Index H
Index I
Index J
Index K
Index L
Index M
Index N
Index O
Index P
Index Q
Index R
Index S
Index T
Index U
Index V
Index W
CD Content
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179
Authors:
Roger E. Pedersen
BUY ON AMAZON
Project Management JumpStart
Developing Project Management Skills
Initiating the Project
Planning and Acquiring Resources
Appendix B Sample Project Management Forms
Appendix C Sample Project Management Checklists
Software Configuration Management
Configuration Identification
Configuration Status Accounting
Appendix P Project Statement of Work
Appendix T Software Configuration Management Plan (SCMP)
Appendix U Acronyms and Glossary
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
SWT/JFace Mechanisms
Text Controls
Tables
Scales, Sliders, and Progress Bars
Other Important SWT Components
Java for RPG Programmers, 2nd Edition
The Java Onion
Exceptions
Threads
Appendix A Using Java on the AS/400
Appendix C Obtaining The Code Samples
Twisted Network Programming Essentials
Installing from Source Files
Monitoring Download Progress
Working with POST Data from HTML Forms
Authenticating Against a Database Table
Logging Events and Errors
PMP Practice Questions Exam Cram 2
Exam Prep Questions
Project Control
Exam Prep Questions
Exam Prep Questions
Professional Responsibility
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