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Game Design Foundations provides an easy-to-follow process for game designers to express their concepts and begin the development process. Game designer Roger E. Pedersen explores the various game genres, discusses the research process, and explains the basics needed to understand programming, artwork, sound and audio, testing, and scriptwriting (both linear and non-linear). The book provides extensive examples to illustrate the game development process and includes more than 1,200 game ideas. Learn the tools and secrets of a game designer with 20 years of experience and more than 50 gaming titles to his credit.

  • Learn how to thoroughly research your concept.
  • Find out about the tools needed for sound, music, and 2D and 3D art animation.
  • Discover the variety of 3D engines that are available for game development.
  • Understand the basics of programming, scriptwriting, artificial intelligence, testing, and the user interface.
  • Learn how to design and write important documents including the one pager, executive summary, and design document.
  • Analyze the numerous examples provided for ways to get your game idea and vision documented and ready to be developed.

About the Author

Roger E. Pedersen has been designing, producing, and programming games since the early 1980s for companies such as CBS Software, Gametek, Hi-Tech Expressions, Villa Crespo Software, Acclaim Entertainment, Phantom EFX, Walker Boy Studio, 3D Open Motion, Hypnotics, and Merit Industries. His cumulative title sales have surpassed 10 million copies on over 50 titles for multiple platforms including the personal computer, video consoles, location-based, Internet, arcade, and hand-held. He is also the author of award-winning articles for,, and

Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179 © 2008-2017.
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