Table of Contents

game design foundations
Game Design Foundations
by Roger E. Pedersen ISBN:1556229739
Wordware Publishing ?2003 (378 pages)

Provides an easy-to-follow process for game designers to express their concepts and begin the development process.

Table of Contents
Game Design Foundations
Chapter 1 - The Game Designer
Chapter 2 - Pedersen’s Principles on Game Design
Chapter 3 - War Stories
Chapter 4 - Game Concepts
Chapter 5 - Game Genres
Chapter 6 - Game Ideas
Chapter 7 - Research
Chapter 8 - The “One Pager” Concept Document
Chapter 9 - Game Art and Animation
Chapter 10 - The User Interface
Chapter 11 - The Basics of Programming
Chapter 12 - 3D Game Engines
Chapter 13 - Artificial Intelligence (AI)
Chapter 14 - The Basics of Scriptwriting
Chapter 15 - Audio: Sound and Music
Chapter 16 - Testing
Chapter 17 - The Executive Summary (“The Five Pager”)
Chapter 18 - The Design Document
Appendix A - Contact Information
Appendix B - An Interview with Roger E. Pedersen
Appendix C - SFX (Sound Effects) Library
Appendix D - CD-ROM Contents
Index
CD Content



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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