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You are the designer and not a songwriter, composer, or sound effects person.
Your job is to tell the audio engineer and music people the places where there is to be music and sound effects in your game or world.
Through research you will be able to describe your thoughts and possible audio examples of music style (jazz, classical, or rock), music moods (excited, calming, or scary), characters’ desired voices (famous voices or dialects like British, Southern American, Spanish), and sound effects (based on player’s input or gameplay reactions).
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