Reel Deal Poker Challenge takes place in the Poker Palace where players from each level’s lobby enter the cashier cage, the slot room, the poker room, or the poker tournament room.
The goal of Reel Deal Poker Challenge is to advance through each of the three levels by winning tournaments and finally beating the World Champion in a winner-takes-all showdown.
Poker game variations available are Draw Poker, Draw Poker with Jacks or Better, Five Card Stud, Seven Card Stud, Chicago High, Chicago Lo, Omaha, and Hold ’Em. (Omaha, a variation of Texas Hold ’Em, was added due to its Internet and casino popularity.)
Based on the successful features from Reel Deal Slots and Video Poker, Reel Deal Poker Challenge will incorporate two addictive features, such as the Prize Vault and “VIP” player areas.
Players enjoy guessing what prizes they can win and gaining prizes in their “prize vault,” as well as earning the right to have access to upper levels where there are better players and higher stakes. The Internet play through the Game Spy site will allow players (up to eight) to play a selected poker variation and increase their chip inventory against other human players.
Each room and lobby will have its own unique theme from “Oriental” to “Roman” to “Egyptian” accompanied by ambient (background) music in the lobby and in each room.
The slot room will be an extension to the Poker Palace to show off (and gain sales for the slot game) and increase the player’s chip inventory.
(Although the players could enter the slot room and play several slot games, the money lost or won in the slot room is not added to the player’s chip inventory. The prior product written in Linux and Windows under a different compiler using a special library for graphics and sound combined with the extremely short development cycle made this feature a low priority. Finally, it was implemented as a separate room with an “order this great product” screen before returning to the Poker Palace lobby. These are the realities that separate a design document and your vision versus getting the product on the shelf in the time required—usually beyond most of the team’s control.)