Artwork

As a designer, your job (to the best of your knowledge) is to list all the needed artwork and the vision you have of your game to the artists. But they have to see the same vision you do. Since this is an internal design document and not a product for sale, provide detailed photographs and pictures of your world from any source. Borrow from the Internet, scan photos from books and magazines, and get on paper the closest visual to what you are envisioning as possible.

Lobbies

General

Multiplayer button and Multiplayer Mouse Over

Next Level Congratulations

Poker Rooms for Four and Eight Players

Bet indicator

Marks the player who initially started the betting

Deal indicator

Marks the player who is dealer

First and Second Floor Card Icons

IconG5carddraw

Icon on green table for Five Card Draw Poker

IconG5carddrawjb

Icon on green table for Five Card Draw Poker Jacks or Better

IconG5cardstud

Icon on green table for Five Card Stud Poker

IconG7cardstud

Icon on green table for Seven Card Stud Poker

IconGChicagoHi

Icon on green table for Chicago Hi Poker

IconGChicagoLow

Icon on green table for Chicago Lo Poker

IconGOmaha

Icon on green table for Omaha Poker

IconGTexasholdEm

Icon on green table for Texas Hold ’Em Poker

Third Floor Card Icons

IconB5carddraw

Icon on blue table for Five Card Draw Poker

IconB5carddrawjb

Icon on blue table for Five Card Draw Poker Jacks or Better

IconB5cardstud

Icon on blue table for Five Card Stud Poker

IconB7cardstud

Icon on blue table for Seven Card Stud Poker

IconBChicagoHi

Icon on blue table for Chicago Hi Poker

IconBChicagoLow

Icon on blue table for Chicago Lo Poker

IconBOmaha

Icon on blue table for Omaha Poker

IconBTexasholdEm

Icon on blue table for Texas Hold ’Em Poker

Tournament

click to expand

A tournament is a four-player game for a preset “entry fee” where the winner gets an additional money prize and in some rooms a “prize” to be added to their Prize Vault (or trophy room). All players keep their winnings. Early exiting from the room forfeits the “entry fee.” Reputation points needed to advance to the other floors are gained by participating in tournaments. The player with the most money after 20 hands of poker (any variation but only one per tournament) wins.

Tournament Information

Floor

Level

Next Floor Points

Ante Min

Ante Max

Entry Fee

VIP Points
(1st-4th)

1

1

100

$20

$50

$1,000

15, 10, 5, 3

 

2

100

$50

$200

$5,000

25, 20, 10, 5

 

3

100

$250

$1,000

$25,000

35, 25, 15, 10

2

1

1100

$50

$200

$5,000

150, 100, 50, 30

 

2

1100

$250

$1,000

$25,000

250, 200, 100, 50

 

3

1100

$1,000

$5,000

$100,000

350, 250, 150, 100

3

1

1100

$250

$1,000

$25,000

1500,1000, 500, 300

 

2

1100

$1,000

$5,000

$100,000

2500, 2000, 1000, 500

 

3

1100

$5,000

$20,000

$500,000

3500, 2500, 1500, 1000

4

1

0

$20,000

$50,000

$2,500,000

 

Tournament Place Finished

click to expand

click to expand

First Floor
Lobby

RomanLobby

The first floor’s lobby

RomanBouncer

The bouncer in front of the elevator

RomanBouncerText

The bouncer’s text when accessing the elevator

RomanCashMO

Enter the cashier’s cage mouse over

RomanElevUpMO

Access the elevator up mouse over (first floor)

RomanExitMO

Exit the game (and save) mouse over

RomanGrandMaster

Enter the Grandmaster button (play Trevor) Only displayed when player has enough reputation points to access the “Special Floor” and has not played Trevor yet

RomanGrandMasterMO

Enter the Grandmaster button mouse over

RomanPokMO

Play the non-tournament Poker Room mouse over

RomanPrizeMO

Enter the Prize Vault mouse over

RomanSlotsMO

Enter the Slot Machine Room mouse over

RomanTournMO

Play in a poker tournament mouse over

Poker Room

click to expand

Four Player

Roman Table

Roman Deal normal, mouse over, on click buttons

Roman Lobby normal, mouse over, on click buttons

Roman Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Eight Player

Roman Table

Roman Deal normal, mouse over, on click buttons

Roman Lobby normal, mouse over, on click buttons

Roman Stats Screen normal, mouse over, on click buttons

Tournament Room

Four Player

Roman Table

Roman Deal normal, mouse over, on click buttons

Roman Lobby normal, mouse over, on click buttons

Roman Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Second Floor
Lobby

OrientalLobby

The second floor’s lobby

OrientalBouncer

The bouncer in front of the elevator

OrientalBouncerText

The bouncer’s text when accessing the elevator

OrientalCashMO

Enter the cashier’s cage mouse over

OrientalElevUpMO

Elevator up mouse over (to third floor, if able)

OrientalElevDownMO

Elevator down mouse over (to first floor)

OrientalExitMO

Exit the game (and save) mouse over

OrientalGrandMaster

Enter the Grandmaster button (play Trevor)

OrientalGrandMasterMO

Enter the Grandmaster button mouse over

OrientalPokMO

Play the non-tournament Poker Room mouse over

OrientalPrizeMO

Enter the Prize Vault mouse over

OrientalSlotsMO

Enter the Slot Machine Room mouse over

OrientalTournMO

Play in a poker tournament mouse over

LeftPot

Animation of fire spiraling out of the left pot

RightPot

Animation of fire spiraling out of the right pot

(Programming note: Offset the two pots’ spiraling fire so they look more natural.)

Poker Room

click to expand

Four Player

Oriental Table

Oriental Deal normal, mouse over, on click buttons

Oriental Lobby normal, mouse over, on click buttons

Oriental Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Eight Player

Oriental Table

Oriental Deal normal, mouse over, on click buttons

Oriental Lobby normal, mouse over, on click buttons

Oriental Stats Screen normal, mouse over, on click buttons

Tournament Room

Four Player

Oriental Table

Oriental Deal normal, mouse over, on click buttons

Oriental Lobby normal, mouse over, on click buttons

Oriental Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Third Floor
Lobby

EgyptianLobby

The third floor’s lobby

EgyptianBouncer

The bouncer in front of the elevator

EgyptianBouncerText

The bouncer’s text when accessing the elevator

EgyptianCashMO

Enter the cashier’s cage mouse over

EgyptianElevUpMO

Elevator up mouse over (to third floor, if able)

EgyptianElevDownMO

Elevator down mouse over (to first floor)

EgyptianExitMO

Exit the game (and save) mouse over

EgyptianGrandMaster

Enter the Grandmaster button (play Trevor)

EgyptianGrandMasterMO

Enter the Grandmaster button mouse over

EgyptianPokMO

Play the non-tournament Poker Room mouse over

EgyptianPrizeMO

Enter the Prize Vault mouse over

EgyptianSlotsMO

Enter the Slot Machine Room mouse over

EgyptianTournMO

Play in a poker tournament mouse over

LeftTorch

Animation of fire flickering from the left torch

RightTorch

Animation of fire flickering from the right torch

(Programming note: Offset the two torches’ flickering fire so they look more natural.)

Poker Room

click to expand

Four Player

Egyptian Table

Egyptian Deal normal, mouse over, on click buttons

Egyptian Lobby normal, mouse over, on click buttons

Egyptian Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Eight Player

Egyptian Table

Egyptian Deal normal, mouse over, on click buttons

Egyptian Lobby normal, mouse over, on click buttons

Egyptian Stats Screen normal, mouse over, on click buttons

Tournament Room

Four Player

Egyptian Table

Egyptian Deal normal, mouse over, on click buttons

Egyptian Lobby normal, mouse over, on click buttons

Egyptian Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Special Floor

click to expand

Boiler Room Table

Boiler Room Deal normal, mouse over, on click buttons

Boiler Room Lobby normal, mouse over, on click buttons

Boiler Room Stats Screen normal, mouse over, on click buttons

Profiles Turn On and Turn Off buttons

Profile Exit normal and mouse over button

Four-Player Poker Characters

First Floor: Roman Motif Four

Yvette

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Yvette’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)

click to expand
Animated Eyes

For each of Yvette’s poses, the eyes should blink, look mad, smile, and open wide.

Sven

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Sven’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” and “uh”)

click to expand
Animated Eyes

For each of Sven’s poses, the eyes should blink, look mad, and open wide.

Hoyt

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Hoyt’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)

click to expand
Animated Eyes

For each of Hoyt’s poses, the eyes should blink, look mad, half-open, and open wide.

Second Floor: Oriental Motif

Melvis

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Melvis’ poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” a smile, and a sneer—of course!)

click to expand
Animated Eyes

For each of Melvis’ poses, the eyes should blink, look mad, brow up, left brow up, and right brow up.

Jacqueline

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Jacqueline’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)


Animated Eyes

For each of Jacqueline’s poses, the eyes should blink, look mad, smile, and open wide.

Mortimer

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Mortimer’s poses (“ah,” “ee,” “eh,” “mm,” “oh,” “oo,” “sah,” “seh,” “smm,” “soh,” and a smile)

click to expand
Animated Eyes

For each of Mortimer’s poses, the eyes should blink, look mad, smile, and open wide.

Third Floor: Egyptian Motif

Lizzie

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Lizzie’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)


Animated Eyes

For each of Lizzie’s poses, the eyes should blink, look mad, and open wide.

Qiangsheng (aka “Q”)

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Qiangsheng’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” “uh,” and a smile)


Animated Eyes

For each of Qiangsheng’s poses, the eyes should blink, look mad, and open wide.

Lou

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Lou’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” “pb,” and “uh”)


Animated Eyes

For each of Lou’s poses, the eyes should blink and look mad.

Special Floor: World Championship Poker Room

Trevor

click to expand
Profile

click to expand
Poses

click to expand
Mouth Animations

Phonemes for each of Trevor’s poses (“ah,” “ee,” “eh,” “fv,” “mm,” “oh,” “oo,” and “uh”)—the World’s Best Poker Player doesn’t smile!


Animated Eyes

For each of Trevor’s poses, the eyes should blink, look mad, and look up.

Trevor has been beaten (Red Dress Dance)

TrevorEnd

Trevor dancing in a red dress animation (loops until Exit clicked)

Ending Background

Boiler Room Background

Close Ending Scene on click and mouse over

click to expand

click to expand

Eight-Player Poker Characters

click to expand

Players (static 2D images)

Normal

Eye Open/Closed

Mouth Open/Closed

Extra Animation

Beth

BethEC

BethMO

 

Carol

CarolEC

CarolMO

CarolWink

Carver

CarverEC

CarverMO

 

Cathy

CathyEC

CathyMO

 

Curly

CurlyEC

CurlyMO

CurlyTiltHead

Gerald

GeraldEC

GeraldMC

 

Harry

HarryEC

HarryMO

 

Hazel

HazelEC

HazelMO

 

Lakisha

LakishaEC

LakishaMO

 

Mark

MarkEC

MarkMO

 

Meredith

MeredithEC

MeredithMO

 

Mitch

MitchEC

MitchMC

 

Thomas

ThomasEC

ThomasMO

 

Cards

There are 52 cards (or one deck) in poker. There are four suits named clubs, diamonds, hearts, and spades (“alpha” order) with rankings from a two or deuce (low) to the ace (high). In a low game like Chicago Lo, the ace can be the lowest card or the highest card or both.

click to expand

All cards are placed in racks for the four- and eight-player poker games.

Most casinos use the “reverse alpha” order to break ties, meaning that the best suit is a spade, followed by the hearts, diamonds, and clubs.

click to expand

Whole Cards

The 52 card faces and the decorated back of the card are used as the “community cards,” cards shown in the middle of the table and used by all of the players such as center cards in Texas Hold ’Em, Omaha, and other variations if there are not enough cards left to play (Seven Card Stud with eight players needs 56 cards so the last card must be a “community card”).

Discarded Cards

click to expand

In Draw Poker, the player may discard his unwanted cards in order to receive new replacement cards. The player clicks on the card (as a toggle On/Off) to turn the clicked-on card “gray,” meaning “to discard.” Since the game places the cards in a rack, the cards (all 52) need to be only half drawn.

No Alpha Round Cards

All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the top-right card without a shadow.

click to expand

Fake Drop Round Cards

All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the “discarded” cards beneath another card.

click to expand

Fake Drop Shadow Cards

All 52 cards plus the back of the card, drawn half size since the cards are placed in a rack, are mainly used as the cards beneath another card (not a discarded card).

click to expand



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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