Awave Audio v7.6

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Features

Awave Audio is a dedicated audio file format batch converter.

  • Do conversions from about 60 audio file formats that it can read into any of the 30 or so audio file formats that it writes.

  • A three-step procedure makes converting large numbers of audio files both fast and simple.

  • Handle very large files without using up your memory. *

  • Handle audiophile-quality audio formats and 24-bit 192KHz multi-channel audio. Internal sample precision is 32-bit floating point. For improved sound quality, noise dithering is used when decreasing sample bit-depths (e.g., when going from 24- to 16-bit). [*]

  • You can do optional effects processing using up to four DirectShow effect filters (aka DirectX plug-ins, also used by many other professional audio software), as well as built-in functions such as resampling and silence removal.

  • Bonus feature: The Audio Recording Wizard easily lets you make new recordings.

  • Bonus feature: Read audio CD tracks (requirements: MMC2-compatible CD/DVD-ROM + ASPI32 drivers). *

Awave Audio support is reachable at awave@fmjsoft.com.

File Formats

Awave Audio can read (R) and write (W) many formats.

Ext

R/W

Type

AIFC

R

Compressed audio interchange file format

AIFF

R+W

Audio interchange file format

ALAW

R+W

Raw CCITT/ITU G.711 A-law format audio

AU

RW

Sun/NeXT/DEC audio file

AVI

R

MS audio video interleave file

AVR

R

Audio Visual Research sound file

CDA

R

Audio CD track

CDR

R

Raw audio-CD data

DIG

R

Digilink format

DIG

R

Sound Designer I audio file

DSS

R

Olympus DSS file %

DWD

R+W

DiamondWare digitized file

ESPS

R

ESPS audio files

F32

R+W

Raw 32-bit IEEE floating point values

F64

R+W

Raw 64-bit IEEE floating point values

G721

R+W

Raw CCITT/ITU G.721 4-bit ADPCM format data

G723

R+W

Raw CCITT/ITU G.723 3- or 5-bit ADPCM format data

G726

R+W

Raw CCITT/ITU G.726 2-, 3-, 4-, or 5-bit ADPCM format data

GSM

R+W

Raw GSM 6.10 audio stream

GSM

R+W

Raw “byte aligned” GSM 6.10 audio stream

GSM

R+W

US Robotics voice modems GSM w.o. header/VoiceGuide/RapidComm

GSM

R+W

US Robotics voice modems GSM w. header/ QuickLink

IFF

R+W

Interchange file format

INRS

R

INRS-Telecommunications audio

MAT

R+W

Matlab variables binary file

MOV

R

Apple QuickTime audio

MP1

R

MPEG audio stream, layer I

MP2

R+W ¤

MPEG audio stream, layer II ¤

MP3

R+W *

MPEG audio stream, layer III *

MPA

R

MPEG audio stream, layer I, II or III

MPEG

R

MPEG 1 system stream

MPG

R

MPEG 1 system stream

NIST

R

NIST Sphere audio

NVF

R+W

Creative nomand voice file

OGG

R+W

Vorbis Ogg file

PAF

R+W

Ensoniq PARIS audio file

PSION

R

PSION a-law audio

RA

W #

RealAudio audio file #

RAW

R+W

Raw signed PCM data

RIF

R+W

Rapidcom Voice/Quicklink Rockwell ADPCM files

SAM

R

Signed 8-bit sample data

SB

R+W

Raw signed byte (8-bit) data

SD

R+W

Sound Designer I audio

SD2

R+W

Sound Designer II flattened file

SD2

R+W

Sound Designer II data fork

SDW

R+W

Raw signed DWord (32-bit) data

SF

R

IRCAM SoundFile format

SFR

R

Sonic Foundry sample resource

SMP

R

Samplevision format

SND

R

Raw unsigned PCM data

SNDR

R

Sounder sound file

SNDT

R

Sndtool sound file

SPD

R

Speech data file

SPPACK

R+W

SPPack sound sample

SVX

R

Interchange file format, 8SVX/16SV

SW

R+W

Raw signed word (16-bit) data

TXT

R+W

ASCII text formatted audio data

TXT

W

ASCII text parameter description

UB

R+W

Raw unsigned byte (8-bit) data

UDW

R+W

Raw unsigned DWord (32-bit) data

ULAW

R+W

Raw CCITT/ITU G.711 mu-law format data

UW

R+W

Raw unsigned word (16-bit) data

V8

R

Covox 8-bit audio

VAG

R+W

Sony PlayStation/PS2 compressed sound files

VAP

R+W

Annotated speech file

VOC

R+W

Creative Labs sound file (older format)

VOC

R+W

Creative Labs sound file (newer format)

VOX

R+W

Dialogic adpcm

WAV

R+W

MS Windows PCM wave

WAV

R+W

“Extensible format” Microsoft waveform file

WMA

R+W =

Windows media audio (require wmaudsdk.dll) =

* MP3 encoding requires a free third-party DLL (Lame_enc.dll or

BladeEnc.dll).

¤ MP2 encoding requires a free third-party DLL (TooLame.dll).

= WMA encoding and decoding requires free external DLL

(wmaudsdk.dll).

# RA encoding requires free external DLLs from RealNetworks.

% DSS reading requires that the Olympus DSS Player v3.x is installed.

[*]* These are features that are not available with “big brother” Awave Studio, which does do a great many things (e.g., handling synthesizer instruments, collections, midi, editing, etc.) that Awave Audio won’t do.



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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