Audio

  • All voice-over audio recorded

  • Floor 1 (Roman) Ambience (Background Music): Several to be intermixed and not repetitive

  • Floor 2 (Oriental) Ambience (Background Music): Several to be intermixed and not repetitive

  • Floor 3 (Egyptian) Ambience (Background Music): Several to be intermixed and not repetitive

  • Special Floor Ambience (Background Music): Several to be intermixed and not repetitive

  • Player input sound effects for actions such as a button press or a mouse click

  • Ambience (Background Music) for the other rooms on each floor such as the Cashier’s Cage, the Elevator (arriving and exiting sounds), the Poker Room, the Tournament Room, the Prize Vault, and entering the Slot Room

  • In-game sounds for card flipping, chip click when thrown on the table, chip rake when gathering your winnings, and a shuffle sound

  • Music for winning a tournament and credits screen



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net