Games Must Be Winnable

Only a fool would agree to play the “Heads I win, tails you lose” game.

Almost as bad would be a game where you need to roll dice three times and get a twelve (two sixes) each time to win. Winnable? Yes. Worth playing this game? No (winning odds are 1 in 46,656).

Design the game to be winnable or winnable through multiple paths (easy to hard).

In a multiplayer game, give each player equal strengths and weaknesses at the start. A good game lets each player have an equal chance and ability to win. You should spend time and pay attention to designing balance in your game.

Let random events and the player’s decisions and actions determine the new game situation (player’s current position).

Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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