Programming

An animation for each character in four-player mode is a combination of the character’s pose, the eye position, and the mouth position. A 0 (zero) for an eye or mouth animation means that the pose eye or mouth default is used; in other words, “don’t draw over the original eye or mouth if it’s a zero.”

YVETTE saying “Wow, good hand.”

{{pose 1, eye 3, mouth 0},{1, 7, 0},{1, 7, 5},{1, 1, 5},{1, 1, 5},
{1, 1, 5},{1, 1, 5},{1, 1, 5},{1, 1, 5},{1, 6, 5},{1, 7, 5},{1, 7, 5},
{1, 7, 0},{1, 3, 0},{1, 3, 0},{1, 3, 0},{2, 10, 0},{2, 6, 5},{2, 6, 5},
{2, 10, 5},{2, 3, 5},{2, 10, 5},{2, 1, 5},{2, 1, 5},{2, 1, 5},{2, 1, 5},
{2, 3, 5},{2, 9, 4},{2, 9, 4},{2, 9, 4},{2, 9, 4},{2, 9, 4},{2, 9, 4},
{2, 9, 4},{2, 9, 4},{2, 9, 4},{2, 9, 4},{2, 9, 4},{1, 5, 0}, {1, 5, 0},
{1, 5, 0},{1, 5, 0},{1, 5, 0},{1, 5, 0}}

For each character map (or associate), there are one to three phrases for actions such as “checking,” “raising,” “folding,” “calling,” “when they win a pot,” “when they lose a pot (randomly select a character),” “when they are bluffing (betting on an average hand),” and “taunting the player when a minute has gone by without any input.”



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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