Game Variation s Order of Play

Game Variation’s Order of Play

Draw Poker No Openers and Jacks or Better to Open

Players “ante” or place the minimum bet into the pot.

Five cards are dealt face down to each player.

Betting session or round.

Player to the left of the dealer bets first.

A player cannot bet and raise himself consecutively.

Only three raises per betting session are allowed.

(In Draw Poker Jacks or Better, only a player meeting these requirements of a hand of at least a pair of jacks may bet. If a player doesn’t select “check” and they don’t have the requirements, then a “check” is the default option. If all players “check,” then the deck is reshuffled and another ante is made by all players. If a player “folds” before any bet is made, the default of a “check” is done instead. The computer never looks at anyone’s hand to process the NPC’s AI, except in this case of checking for the requirements of a hand of at least a pair of jacks.)

Players starting with the player left of the dealer may discard up to three cards (four cards if they hold on to an ace—computer checks for the ace).

(Immediately, the discarded cards are replaced and the discarded cards are shuffled into the end of the deck behind the original 52 cards so that the game doesn’t run out of cards and a player will not receive his own discarded cards or someone else’s discarded cards before the original deck has been dealt.)

Betting session or round.

Player to the left of the dealer bets first.

A player cannot bet and raise himself consecutively.

Only three raises per betting session allowed.

Show all remaining players’ cards.

Find the winning hand or hands if tied.

Pay the winner(s) from the pot.

Update statistics.

Five Card Stud

Deal one card face down to each player (card one).

Deal one card face up to each player (card two).

Betting session or round.

  • Lowest hand showing bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face up to each player (card three).

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face up to each player (card four).

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

If more than one player left....

Deal one card face down to each player (card five).

Betting session or round...

Best hand showing bets first.

A player cannot bet and raise himself consecutively.

Only three raises per betting session allowed.

Show all remaining players’ cards.

Find the winning hand or hands if tied.

Pay the winner(s) from the pot.

Update statistics.

Seven Card Stud, Chicago Lo, and Chicago High

Deal two cards face down to each player (card one and two, aka “the hole”).

Deal one card face up to each player (card two, aka “door card”).

Betting session or round.

  • The first round of betting starts with a forced bet by the lowest up card by suit in alpha order (clubs is the lowest suit and spades is the highest suit).

  • A player cannot bet and raise themselves consecutively.

  • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face up to each player (card four, aka “fourth street”).

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face up to each player (card five, aka “fifth street”).

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face up to each player (card six, aka “sixth street”).

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

If more than one player left....

  • Deal one card face down to each player (card seven, aka “the river” also a “hole” card).

  • If there are more cards needed than 52 as when eight players need seven cards each or 56 cards, the last card is a community card used by all players.

  • Betting session or round...

    • Best hand showing bets first.

    • A player cannot bet and raise himself consecutively.

    • Only three raises per betting session allowed.

Show all remaining players’ cards starting with the last bettor.

(For Chicago Hi, the best hand and the highest spade in the hole shares the pot. For Chicago Lo, the best hand and the lowest spade in the hole shares the pot. An ace may be used for high or low. If the seventh card is a “community” card, then it isn’t a “hole” card. The winning “hole” card doesn’t have to be part of the winning hand.)

Using five of the seven cards, find the winning hand, or hands if tied.

Pay the winner(s) from the pot.

Update statistics.

Texas Hold ’Em

Deal two cards face down to each player (card one and two, aka “the hole”).

Betting session or round...

  • A “blind bet” is made by the player left of the dealer.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community cards two, three, and four (the “flop”) are dealt center table face up.

Betting session or round...

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community card one (the “turn” card) is dealt center table face up.

Betting session or round...

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community card five (the “river”) is dealt center table face up.

Betting session or round...

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Find the winning hand or hands if tied using any combination of the player’s own two down cards and the five community cards.

Pay the winner(s) from the pot.

Update statistics.

Omaha

Deal four cards face down to each player (the first four cards, aka “the hole”).

Betting session or round.

  • A “blind bet” is made by the player left of the dealer.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community cards two, three, and four (the “flop”) are dealt center table face up.

Betting session or round.

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community card one (the “turn” card) is dealt center table face up.

Betting session or round.

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Community card five (the “river”) is dealt center table face up.

Betting session or round.

  • Player to the left of the dealer bets first.

  • A player cannot bet and raise himself consecutively.

  • Only three raises per betting session allowed.

Find the winning hand, or hands if tied, using any combination of two of the player’s own down cards and the three community cards. Remember, “two from the hand, three from the board.”

Pay the winner(s) from the pot.

Update statistics.



Game Design Foundations
Game Design Foundations (Wordware Game and Graphics Library)
ISBN: 1556229739
EAN: 2147483647
Year: 2003
Pages: 179

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