Table of contents:

A constructor, sometimes abbreviated as ctor, is a special member function that controls the process of object initialization. Each constructor must have the same name as its class. Constructors do not return anything and do not have return types.

There is a special syntax for constructor definitions:

ClassName::ClassName( parameter_list )
 :init-list <-- 1
 constructor body


Between the closing parenthesis of the parameter list and the opening brace of a function body, an optional member initialization list can be given. A member initialization list begins with a colon (:) and is followed by a comma-separated list of member initializers, each of the form


If (and only if) no constructor is specified in a class definition, the compiler will supply one that looks like this:

 { }

A constructor that can be called with no arguments has the name default constructor. We say that a default constructor gives default initialization to an object of its class. Any data member that is not explicitly initialized in the member initialization list of a constructor is given default initialization.

Classes can have several constructors, each of which initializes in a different (and presumably useful) way. Example 2.7 has three constructors.

Example 2.7. src/ctor/complex.h

class Complex {
 Complex(double realPart, double imPart);
 Complex(double realPart);
 double m_R, m_I;

Example 2.8 shows the implementation with some client code.

Example 2.8. src/ctor/complex.cpp

#include "complex.h"
using namespace std;

Complex::Complex(double realPart, double imPart)
 : m_R(realPart), m_I(imPart) <-- 1
 cout << "complex(" << m_R << "," << m_I << ")" << endl;
Complex::Complex(double realPart) {
 Complex(realPart, 0); <-- 2

Complex::Complex() : m_R(0.0), m_I(0.0) {


int main() {
 Complex C1;
 Complex C2(3.14);
 Complex C3(6.2, 10.23);

(1)member initialization list

(2)Call one constructor from another, java-style.

The default constructor for this class gives default initialization to the two data members of the object C1. That initialization is the same kind that would be given to a pair of variables of type double in the following code fragment:

double x, y;
cout << x << '	' << y << endl;

What would you expect to be the output of that code?


Part I: Introduction to C++ and Qt 4

C++ Introduction


Introduction to Qt



Inheritance and Polymorphism

Part II: Higher-Level Programming


Introduction to Design Patterns


Generics and Containers

Qt GUI Widgets


Validation and Regular Expressions

Parsing XML

Meta Objects, Properties, and Reflective Programming

More Design Patterns

Models and Views

Qt SQL Classes

Part III: C++ Language Reference

Types and Expressions

Scope and Storage Class

Statements and Control Structures

Memory Access

Chapter Summary

Inheritance in Detail

Miscellaneous Topics

Part IV: Programming Assignments

MP3 Jukebox Assignments

Part V: Appendices

MP3 Jukebox Assignments


MP3 Jukebox Assignments

An Introduction to Design Patterns in C++ with Qt 4
An Introduction to Design Patterns in C++ with Qt 4
ISBN: 0131879057
EAN: 2147483647
Year: 2004
Pages: 268 © 2008-2020.
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