Most QApplications manage a single QMainWindow. As Figure 11.4 shows, the QMainWindow has some features that are common to most desktop applications:
Figure 11.4. A main window
Because the QMainWindow is the parent of all other widgets (in that main window), it is common practice to extend that class for some applications, as shown in Example 11.1.
Example 11.1. src/widgets/mainwindow/mymainwindow.h
[ . . . . ] class MyMainWindow : public QMainWindow { Q_OBJECT public: MyMainWindow(); void closeEvent(QCloseEvent *event); <-- 1 protected slots: virtual void newFile(); virtual void open(); virtual bool save(); [ . . . . ]
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11.2.1. QSettings: Saving and Restoring Application State
All modern desktop applications have a way for users to configure the settings. The settings/preferences/options need to be persistent. The mechanism for that is included with QSettings. As you develop a new QMainWindow application, the first persistent settings you may want to save will probably be the window size and position. You may also want to save the names of the most recent documents that were opened by the application.
QSettings is a persistent map of key/value pairs. It is a QObject and uses QObject's property interface, setValue() and value(), to set and get its values. It can be used to store any data that needs to be remembered across multiple executions.
The QSettings constructor has two QString parameters: one for the organization name and one for the application name. You can establish defaults for these values with the two QCoreApplication functions, setOrganizationName() and setApplicationName(), after which you can use the default QSettings constructor. Each combination of names defines a unique persistent map that does not clash with settings from other-named Qt applications.
The actual mechanism for the persistent storage of QSettings data is implementation dependent and quite flexible. Some possibilities for its storage include the Win32 registry (in Windows) and your $HOME/.qt directory (in Linux). For more detailed information, see the Qt QSettings API documentation.
QMainWindow::saveState() returns a QByteArray that contains information about the main window's toolbars and dockwidgets. To do this it makes use of the objectName property for each of those subwidgets, thus making it important that each name be unique. saveState() has an optional int versionNumber parameter. The QSettings object stores that QByteArray with the key string "state".
QMainWindow::restoreState() takes a QByteArray, presumably created by saveState(), and uses the information that it holds to put the toolbars and dockwidgets into a prior arrangement. It too has an optional versionNumber parameter. We show the use of these functions in Example 11.2.
Example 11.2. src/widgets/mainwindow/mymainwindow.cpp
[ . . . . ] void MyMainWindow::readSettings() { QSettings settings("objectlearning.net", "Qt4 Sample Main"); <-- 1 QPoint pos = settings.value("pos", QPoint(200, 200)).toPoint(); QSize size = settings.value("size", QSize(400, 400)).toSize(); QByteArray state = settings.value("state", QByteArray()).toByteArray(); restoreState(state); resize(size); move(pos); } void MyMainWindow::writeSettings() { /* Save postion/size of main window */ QSettings settings("objectlearning.net", "Qt4 Sample Main"); settings.setValue("pos", pos()); settings.setValue("size", size()); settings.setValue("state", saveState()); }
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By placing the "root program logic" in a derived class of QMainWindow or QApplication, the main() becomes quite simple, as shown in Example 11.3.
Example 11.3. src/widgets/mainwindow/mainwindow-main.cpp
#include "mymainwindow.h" #include int main( int argc, char ** argv ) { QApplication a( argc, argv ); MyMainWindow mw; mw.show(); return a.exec(); } |
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Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments