1. |
What does it mean when object A is the parent of object B? |
2. |
What happens to a QObject when it is reparented? |
3. |
Why is the copy constructor of QObject not public? |
4. |
What is the composite pattern? |
5. |
How can QObject be both composite and component? |
6. |
How can you access the children of a QObject? |
7. |
What is an event loop? How is it initiated? |
8. |
What is a signal? How do you call one? |
9. |
What is a slot? How do you call one? |
10. |
How are signals and slots connected? |
11. |
How can information be transmitted from one object to another? |
12. |
Deriving a class from QObject more than once can cause problems. How might that happen accidentally? |
13. |
What is the difference between value types and object types? Give examples. |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments