Now that we know about accessibility rules, we need to know how to break them occasionally. The friend mechanism makes it possible for a class to allow non-member functions to access its private data. The keyword friend is followed by a class or a function declaration. friend declarations are located inside a class definition. Here are some syntax examples.
class Timer { friend class Clock; friend void Time::toString(); friend ostream& operator <<(ostream& os, const Timer& obj); [ . . . ] private: long m_Elapsed; };
A friend can be a class, a member function of another class, or a non-member function. In the previous example, class Clock is a friend, so all of its member functions can access Timer::m_Elapsed.Time::toString() is a friend of Timer and is assumed (by the compiler) to be a valid member of class Time. The third friend is a non-member function, an overloaded insertion operator, which inserts its second argument into the output stream and returns a reference to the stream so that the operation can be chained.
Breaking encapsulation can compromise the maintainability of your programs, so you should use the friend mechanism sparingly and carefully. Typically, friend functions are used for two purposes.
Constructors |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments