By abstracting the abstract data type itself, we achieve what is called a MetaObject. A MetaObject is an object that describes the structure of another object.[2]
[2] Meta, the latin root meaning about, is used for its literal definition here.
A class that has a MetaObject supports reflection. This is a feature found in many object-oriented languages. It does not exist in C++, but Qt's MetaObject compiler (moc) generates the code to support this for desired classes.
As long as certain conditions apply,[3] each class derived from QObject will have a QMetaObject generated for it by moc, as shown in Figure 15.2. QObject has a member function that returns a pointer to the object's QMetaObject.
[3] Each class must be defined in a header file, listed in the project file's HEADERS, and must include the Q_OBJECT macro in its class definition.
Figure 15.2. MetaObjects
QMetaObject* QObject::metaObject () const [virtual]
A QMetaObject can be used to invoke functions such as:
The signal and slot mechanism also relies on the QMetaObject.
By using the QMetaObject and QMetaProperty, it is possible to write code that is generic enough to handle all self-describing classes.
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments