1. |
How can a creational pattern help manage object destruction? |
2. |
How can properties help us write a more general-purpose Writer? |
3. |
How can an Abstract Factory help us write a more general-purpose Reader? |
4. |
What is auto_ptr used for? |
5. |
What is special about assignment between auto_ptr objects? |
6. |
We can create a FormModel in a number of ways. One approach is to create Question objects directly and add them. Another way is to create a FormModel from a DataObject. Why would we use one technique instead of the other? |
7. |
Name other examples of façades that we have worked with in the book. Explain why they are façades (or wrappers). |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments