Many of our examples link with various libraries that we have supplied. The one we use most frequently is called libutils. You can download a tarball containing this library here.[1] Create a shell/environment variable CPPLIBS that points to a convenient (empty) directory and then unpack the utils tarball in that directory.
[1] http://oop.mcs.suffolk.edu/dist
When we set up projects that reuse utils we will always assume that the shell/environment variable $CPPLIBS (or %CPPLIBS% in Windows) has been properly set to contain the "libs root." This variable is used for two purposes: It is the parent directory of all the C++ source code for libraries supplied by us (or by you), and it is also the destination directory of the compiled shared object code for those libraries. |
qmake can access an environment variable such as CPPLIBS from inside a project file using the syntax $$(CPPLIBS).qmake can also include other project file (fragments). For example, the project file in Example 7.1 includes a .pri file located in a directory relative to your environment variable CPPLIBS.
Example 7.1. src/qapp-gui/qapp-gui.pro
include ($$(CPPLIBS)/utils/common.pri) TEMPLATE = app # Input HEADERS += messager.h SOURCES += main.cpp messager.cpp |
The command
qmake -project
produces a project file that contains information based on the contents of the current working directory. In particular, qmake cannot know about external libraries that you may need to build your project. So, if your project depends on an external library, you must edit the project file and add assignments to three of the variables.
For example, suppose we are developing an application that uses our utils library. The header files are located in $CPPLIBS/utils and the lib shared object files are located in $CPPLIBS. Then we must add the following lines to the project file
INCLUDEPATH += $$(CPPLIBS)/utils # the source header files LIBS += -L$$(CPPLIBS) # add this to the lib search path LIBS += -lutils # link with libutils.so
Assignments to the LIBS variable generally contain two kinds of linker switches that are passed directly to the compiler and the linker. For more information about what the linker switches mean see Section C.2.
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments