By default, C++ parameters are passed by value. When a function is called, a temporary (local) copy of each argument object is made and placed on the program stack. Only the local copy is manipulated inside the function, and the argument objects from the calling block are not affected by these manipulations. The temporary stack variables are all destroyed when the function returns. A useful way to think of value parameters is this: Value parameters are merely local variables that are initialized by copies of the corresponding argument objects that are specified when the function is called. Example 5.11 gives a short demonstration.
Example 5.11. src/functions/summit.cpp
#include int sumit(int num) { int sum = 0; for (; num ; --num) <-- 1 sum += num; return sum; } int main() { using namespace std; int n = 10; cout << n << endl; cout << sumit(n) << endl; cout << n << endl; <-- 2 return 0; } Output: 10 55 10
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If a pointer is passed to a function, a temporary copy of that pointer is placed on the stack. Changes to that pointer will have no effect on the pointer in the calling block. For example, the temporary pointer could be assigned a different value (see Example 5.12).
Example 5.12. src/functions/pointerparam.cpp
#include using namespace std; void messAround(int* ptr) { *ptr = 34; <-- 1 ptr = 0; <-- 2 } int main() { int n(12); <-- 3 int* pn(&n); <-- 4 cout << "n = " << n << " pn = " << pn << endl; messAround(pn); <-- 5 cout << "n = " << n << " pn = " << pn << endl; return 0; } Output: n = 12 pn = 0xbffff524 n = 34 pn = 0xbffff524
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In the output we display the hexidecimal value of the pointer pn as well as the value of n so that there can be no doubt about what was changed by the action of the function.
Parameter Passing by Reference |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
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Bibliography
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