The Model-View pattern describes techniques of separating the underlying data (the model) from the class that presents the user with a GUI (the view). In this chapter we will see a model for a form, and a couple of ways to view and enter data into it. Qt model and view classes are discussed, and we will see examples of lists, trees, and tables.
17.1 |
M-V-C: What about the Controller? |
392 |
17.2 |
Dynamic Form Models |
393 |
17.3 |
Qt 4 Models and Views |
409 |
17.4 |
Table Models |
411 |
17.5 |
Tree Models |
417 |
In several earlier examples we saw code that maintained a clean separation between model classes that represent data and view code that presents a user interface. There are several important reasons for enforcing this separation.
First of all, separating model from view reduces the complexity of each. Model code and view code have completely different maintenance imperativeschanges are driven by completely different factorsso it is much easier to maintain each of them when they are kept separate. Furthermore, the separation of model from view makes it possible to maintain several different, but consistent, views of the same data model. The number of sophisticated view classes that can be reused with well-designed models is constantly growing.
Some older GUI toolkits offer lists, trees, and tables, but they require the developer to store model data inside them. Storing data inside view classes leads to a strong dependency between the user interface and the underlying data model. This dependency makes it very difficult to reuse the view classes.
M V C What about the Controller? |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments