Points of Departure

If you reached this point, you have a strong understanding of the benefits and difficulties of model-view programming. If you compare your application to something like juK or amaroK, you can come up with ideas for other features to add. This might be a good time to download and examine source code of these and other existing KDE projectsyou will notice most of them are Qt 3 based, and you should be able to understand the code now. If you feel confident enough, you might want to help in the maintenance or porting of existing KDE projects over to Qt 4 / KDE4. Join the mailing lists for your favorite projects.



Part I: Introduction to C++ and Qt 4

C++ Introduction

Classes

Introduction to Qt

Lists

Functions

Inheritance and Polymorphism

Part II: Higher-Level Programming

Libraries

Introduction to Design Patterns

QObject

Generics and Containers

Qt GUI Widgets

Concurrency

Validation and Regular Expressions

Parsing XML

Meta Objects, Properties, and Reflective Programming

More Design Patterns

Models and Views

Qt SQL Classes

Part III: C++ Language Reference

Types and Expressions

Scope and Storage Class

Statements and Control Structures

Memory Access

Chapter Summary

Inheritance in Detail

Miscellaneous Topics

Part IV: Programming Assignments

MP3 Jukebox Assignments

Part V: Appendices

MP3 Jukebox Assignments

Bibliography

MP3 Jukebox Assignments



An Introduction to Design Patterns in C++ with Qt 4
An Introduction to Design Patterns in C++ with Qt 4
ISBN: 0131879057
EAN: 2147483647
Year: 2004
Pages: 268

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