Design patterns are efficient and elegant solutions to common problems in object-oriented software design. They are high-level abstract templates that can be applied to particular kinds of design problems.
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Iteration and the Visitor Pattern |
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In their very influential book, Design Patterns, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, often (affectionately) referred to as the "Gang of Four," analyzed 23 specific patterns [Gamma95]. Each pattern has a section devoted to it, including
Design patterns are used for many different purposes. As a result, they are subdivided into categories. The three main categories are
The Gang of Four assert that design patterns are "descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context." As we continue to develop applications with Qt, we will discuss and give examples of several design patterns.
Iteration and the Visitor Pattern |
Part I: Introduction to C++ and Qt 4
C++ Introduction
Classes
Introduction to Qt
Lists
Functions
Inheritance and Polymorphism
Part II: Higher-Level Programming
Libraries
Introduction to Design Patterns
QObject
Generics and Containers
Qt GUI Widgets
Concurrency
Validation and Regular Expressions
Parsing XML
Meta Objects, Properties, and Reflective Programming
More Design Patterns
Models and Views
Qt SQL Classes
Part III: C++ Language Reference
Types and Expressions
Scope and Storage Class
Statements and Control Structures
Memory Access
Chapter Summary
Inheritance in Detail
Miscellaneous Topics
Part IV: Programming Assignments
MP3 Jukebox Assignments
Part V: Appendices
MP3 Jukebox Assignments
Bibliography
MP3 Jukebox Assignments