Projects

1.24

Implement the game of Craps (Figure 1-33). You do not need to modify the Die class to do this.

Figure 1-33. Craps is a traditional dice game of pure luck.

Craps

Players: 1

Play: Declare how much money you wish to bet, then roll two dice. If the sum is 7 or 11, you win the amount you bet. If the sum is 2, 3, or 12, you lose this amount. Otherwise, the sum is your point. Roll until either you roll your point again (in which case you win) or you roll a 7 (in which case you lose).

For simplicity, the various side bets involved in the casino version of craps are omitted here.

1.25

Implement the game of Pennywise (Figure 1-34). Your implementation has to handle only two players. (Hint: Create a CoinSet class, which keeps track of the number of pennies, nickels, dimes, and quarters a player has. Another instance of this class can be used to keep track of what's in the pot.)

Figure 1-34. Pennywise is a game of pure skill designed by James Ernest. Used with permission of the designer.

Pennywise

Players: 2-6

Object: To be the last player with any coins.

Setup: Each player starts with four pennies, three nickels, two dimes, and a quarter. The pot is empty at the beginning of the game.

Play: On your turn, put one of your coins into the pot. You may then take change from the pot, up to one cent less than the value of the coin you played. For example, if you put in a dime, you may take out up to nine cents worth of coins.


Part I: Object-Oriented Programming

Encapsulation

Polymorphism

Inheritance

Part II: Linear Structures

Stacks and Queues

Array-Based Structures

Linked Structures

Part III: Algorithms

Analysis of Algorithms

Searching and Sorting

Recursion

Part IV: Trees and Sets

Trees

Sets

Part V: Advanced Topics

Advanced Linear Structures

Strings

Advanced Trees

Graphs

Memory Management

Out to the Disk

Part VI: Appendices

A. Review of Java

B. Unified Modeling Language

C. Summation Formulae

D. Further Reading

Index



Data Structures and Algorithms in Java
Data Structures and Algorithms in Java
ISBN: 0131469142
EAN: 2147483647
Year: 2004
Pages: 216
Authors: Peter Drake

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