1.24 |
Implement the game of Craps (Figure 1-33). You do not need to modify the Die class to do this. |
Craps |
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Players: 1 |
Play: Declare how much money you wish to bet, then roll two dice. If the sum is 7 or 11, you win the amount you bet. If the sum is 2, 3, or 12, you lose this amount. Otherwise, the sum is your point. Roll until either you roll your point again (in which case you win) or you roll a 7 (in which case you lose). |
For simplicity, the various side bets involved in the casino version of craps are omitted here. |
1.25 |
Implement the game of Pennywise (Figure 1-34). Your implementation has to handle only two players. (Hint: Create a CoinSet class, which keeps track of the number of pennies, nickels, dimes, and quarters a player has. Another instance of this class can be used to keep track of what's in the pot.) |
Pennywise |
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Players: 2-6 |
Object: To be the last player with any coins. |
Setup: Each player starts with four pennies, three nickels, two dimes, and a quarter. The pot is empty at the beginning of the game. |
Play: On your turn, put one of your coins into the pot. You may then take change from the pot, up to one cent less than the value of the coin you played. For example, if you put in a dime, you may take out up to nine cents worth of coins. |
Part I: Object-Oriented Programming
Encapsulation
Polymorphism
Inheritance
Part II: Linear Structures
Stacks and Queues
Array-Based Structures
Linked Structures
Part III: Algorithms
Analysis of Algorithms
Searching and Sorting
Recursion
Part IV: Trees and Sets
Trees
Sets
Part V: Advanced Topics
Advanced Linear Structures
Strings
Advanced Trees
Graphs
Memory Management
Out to the Disk
Part VI: Appendices
A. Review of Java
B. Unified Modeling Language
C. Summation Formulae
D. Further Reading
Index