1.24 |
Implement the game of Craps (Figure 1-33). You do not need to modify the Die class to do this. |

Craps |
---|

Players: 1 |

Play: Declare how much money you wish to bet, then roll two dice. If the sum is 7 or 11, you win the amount you bet. If the sum is 2, 3, or 12, you lose this amount. Otherwise, the sum is your point. Roll until either you roll your point again (in which case you win) or you roll a 7 (in which case you lose). |

For simplicity, the various side bets involved in the casino version of craps are omitted here. |

1.25 |
Implement the game of Pennywise (Figure 1-34). Your implementation has to handle only two players. (Hint: Create a CoinSet class, which keeps track of the number of pennies, nickels, dimes, and quarters a player has. Another instance of this class can be used to keep track of what's in the pot.) |

Pennywise |
---|

Players: 2-6 |

Object: To be the last player with any coins. |

Setup: Each player starts with four pennies, three nickels, two dimes, and a quarter. The pot is empty at the beginning of the game. |

Play: On your turn, put one of your coins into the pot. You may then take change from the pot, up to one cent less than the value of the coin you played. For example, if you put in a dime, you may take out up to nine cents worth of coins. |

Part I: Object-Oriented Programming

Encapsulation

Polymorphism

Inheritance

- Inheritance
- Extending a Class
- The Object Class
- Packages and Access Levels
- Summary
- Vocabulary
- Problems
- Projects

Part II: Linear Structures

Stacks and Queues

- Stacks and Queues
- The Stack Interface
- The Call Stack
- Exceptions
- The Queue Interface
- Summary
- Vocabulary
- Problems
- Projects

Array-Based Structures

- Array-Based Structures
- Shrinking and Stretching Arrays
- Implementing Stacks and Queues
- The List Interface
- Iterators
- The Java Collections Framework: A First Look
- Summary
- Vocabulary
- Problems
- Projects

Linked Structures

- Linked Structures
- List Nodes
- Stacks and Queues
- The LinkedList Class
- The Java Collections Framework Revisited
- Summary
- Vocabulary
- Problems
- Projects

Part III: Algorithms

Analysis of Algorithms

- Analysis of Algorithms
- Timing
- Asymptotic Notation
- Counting Steps
- Best, Worst, and Average Case
- Amortized Analysis
- Summary
- Vocabulary
- Problems
- Projects

Searching and Sorting

- Searching and Sorting
- Linear Search
- Binary Search
- Insertion Sort
- The Comparable Interface
- Sorting Linked Lists
- Summary
- Vocabulary
- Problems
- Projects

Recursion

- Recursion
- Thinking Recursively
- Analyzing Recursive Algorithms
- Merge Sort
- Quicksort
- Avoiding Recursion
- Summary
- Vocabulary
- Problems
- Projects

Part IV: Trees and Sets

Trees

Sets

- Sets
- The Set Interface
- Ordered Lists
- Binary Search Trees
- Hash Tables
- The Java Collections Framework Again
- Summary
- Vocabulary
- Problems
- Projects

Part V: Advanced Topics

Advanced Linear Structures

- Advanced Linear Structures
- Bit Vectors
- Sparse Arrays
- Contiguous Representation of Multidimensional Arrays
- Advanced Searching and Sorting
- Summary
- Vocabulary
- Problems
- Projects

Strings

Advanced Trees

- Advanced Trees
- Heaps
- Disjoint Set Clusters
- Digital Search Trees
- Red-Black Trees
- Summary
- Vocabulary
- Problems
- Projects

Graphs

- Graphs
- Terminology
- Representation
- Graph Traversal
- Topological Sorting
- Shortest Paths
- Minimum Spanning Trees
- Summary
- Vocabulary
- Problems
- Projects

Memory Management

Out to the Disk

- Out to the Disk
- Interacting with Files
- Compression
- External Sorting
- B-Trees
- Summary
- Vocabulary
- Problems
- Projects

Part VI: Appendices

A. Review of Java

- A. Review of Java
- A.1. The First Program
- A.2. Variables and Types
- A.3. Loops
- A.4. Interacting with the User
- A.5. Branching
- A.6. Methods and Breaking Out
- A.7. Constants
- A.8. Operators
- A.9. Debugging
- A.10. Coding Conventions

B. Unified Modeling Language

C. Summation Formulae

- C. Summation Formulae
- C.1. Sum Notation
- C.2. Sum of Constants
- C.3. Sum of First n Integers
- C.4. Sums of Halves and Doubles
- C.5. Upper Limit on Sum of a Function
- C.6. Constant Factors

D. Further Reading

Index

Data Structures and Algorithms in Java

ISBN: 0131469142

EAN: 2147483647

EAN: 2147483647

Year: 2004

Pages: 216

Pages: 216

Authors: Peter Drake

Similar book on Amazon

- Chapter II Information Search on the Internet: A Causal Model
- Chapter III Two Models of Online Patronage: Why Do Consumers Shop on the Internet?
- Chapter IV How Consumers Think About Interactive Aspects of Web Advertising
- Chapter VIII Personalization Systems and Their Deployment as Web Site Interface Design Decisions
- Chapter XII Web Design and E-Commerce

Flylib.com © 2008-2017.

If you may any questions please contact us: flylib@qtcs.net

If you may any questions please contact us: flylib@qtcs.net