Encapsulation

This chapter introduces the object-oriented approach to software development. Section 1.1 discusses the software development process and the idea of encapsulation: dividing a program into distinct components which have limited interaction. In Sections 1.2 and 1.3, we develop a program to play the game of Beetle. Section 1.2 introduces terminology and concepts related to objects as we write a class to model the die used in the game. Section 1.3 expands on this, developing two more classes to complete the program.

Some readers may wish to read Appendix A before beginning this chapter.


Software Development

Part I: Object-Oriented Programming

Encapsulation

Polymorphism

Inheritance

Part II: Linear Structures

Stacks and Queues

Array-Based Structures

Linked Structures

Part III: Algorithms

Analysis of Algorithms

Searching and Sorting

Recursion

Part IV: Trees and Sets

Trees

Sets

Part V: Advanced Topics

Advanced Linear Structures

Strings

Advanced Trees

Graphs

Memory Management

Out to the Disk

Part VI: Appendices

A. Review of Java

B. Unified Modeling Language

C. Summation Formulae

D. Further Reading

Index

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Data Structures and Algorithms in Java
Data Structures and Algorithms in Java
ISBN: 0131469142
EAN: 2147483647
Year: 2004
Pages: 216
Authors: Peter Drake
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