Flylib.com
Handbook of Video Databases: Design and Applications (Internet and Communications)
Handbook of Video Databases: Design and Applications (Internet and Communications)
ISBN: 084937006X
EAN: 2147483647
Year: 2003
Pages: 393
BUY ON AMAZON
Table of Contents
BackCover
Handbook of Video Databases - Design and Applications
Preface
Section I: Introduction
Chapter 1: Introduction to Video Databases
2. Basic Database Concepts
3. The Database Design Process
4. Multimedia Databases
5. Image and Video Databases
6. Objectives of this Handbook
7. Organization of the Handbook
References
Section II: Video Modeling and Representation
Chapter 2: Modeling Video using InputOutput Markov Models with Application to Multi-Modal Event Detection
2. Prior Art
3. Probabilistic Modeling of Media Features
4. A Hierarchical Fusion Model
5. Experimental Setup, Features and Results
6. Conclusion
References
Chapter 3: Statistical Models of Video Structure and Semantics
2. The Role of Video Structure
3. Models for Temporal Video Structure
4. Models of Shot Activity
5. Shot Segmentation
6. Semantic Characterization
7. TI BMoViES System
8. Applications and Experimental Results
9. Conclusion
Acknowledgment
References
Chapter 4: Flavor: A Language for Media Representation
2. Brief Overview
3. Language Overview
4. The Flavor Translator
5. Conclusion
Acknowledgments
References
Chapter 5: Integrating Domain Knowledge and Visual Evidence to Support Highlight Detection in Sports Videos
2. The Application Context
3. The Computational Approach
4. A Real Application: Detection and Recognition of Soccer Highlights
5. Analysis of the Videos and Extracted Features
6. Playfield Zone Classification
7. Camera Motion Analysis
8. Model Checking
Acknowledgments
References
Chapter 6: A Generic Event Model and Sports Video Processing for Summarization and Model-Based Search
2. Background
3. A Generic Semantic-Syntactic Event Model for Search
4. Sports Video Analysis for Summarization and Model Instantiation
5. Query Formation and Resolution Using the Model
Acknowledgment
References
Section III: Video Segmentation and Summarization
Chapter 7: Temporal Segmentation of Video Data
2. Temporal Segmentation Techniques
3. A MLP-Based Technique
4. Performance Evaluation of Temporal Segmentation Techniques
5. Conclusions
References
Chapter 8: A Temporal Multi-Resolution Approach to Video Shot Segmentation
2. Review of Techniques
3. Basic Theory
4. TMRA System
5. Simulation Results
5.1 Evaluation of Results
6. Conclusion
References
Chapter 9: Video Summaries Through Multimodal Analysis
1. Introduction
2. Image, Audio and Language Features
3. Generating Video Surrogates Automatically
4. Evaluation and User Studies
5. Visualization for Summarization
6. Conclusion
Acknowledgments
References
Chapter 10: Audio and Visual Content Summarization of a Video Program
2. Brief Review of Related Work
3. Three Types of Video Summarization
4. Audio-Centric Summarization
5. Image-Centric Summarization
6. Audio-Visual Summarization
7. Conclusion
References
Chapter 11: Adaptive Video Summarization
1. Introduction
2. Video Semantics
3. Summarization
4. The Visu Models
5. Conclusion and Future Work
References
Chapter 12: Adaptive Video Segmentation and Summarization
2. Review of Video Segmentation and Summarization
3. Adaptive Video Segmentation
4. Adaptive Video Summarization
5. Conclusion
References
Chapter 13: Augmented Imagery for Digital Video Applications
2. Modeling
3. Registration
4. Composition
5. Visual Realism
6. Case Studies
7. Conclusion
Acknowledgment
References
Chapter 14: Video Indexing and Summarization Service for Mobile Users
Related Work
Video Cut Detection Process
A Generalized Binary Penetration Algorithm
Video Key Framing System Process
Multimedia Service Integration
Video Indexing and Key Framing Service Interface
Conclusion
Acknowledgment
References
Chapter 15: Video Shot Detection using Color Anglogram and Latent Semantic Indexing: From Contents to Semantics
2. Related Works
3. Color Anglogram
4. Latent Semantic Indexing
5. Experimental Results
6. Conclusions
Acknowledgments
References
Section IV: Designing and Interacting with Video Databases
Chapter 16: Tools and Technologies for Providing Interactive Video Database Applications
1. Introduction
2. Background: Video and the World Wide Web
3. Sample Interactive Video Database Applications
4. Interactivity in Video Database Applications
5. Network and Device Differences and Mobility
6. LocalizingPersonalizing Video Content
7. Sharing Interactive Experiences
8. Conclusion
Acknowledgment
References
Chapter 17: Animation Databases
1. Introduction
2. XML DTD for Animation Databases
3. Animation Toolkit
4. Views and GUI s
5. Animation Generation: An Example
6. Conclusion
References
Chapter 18: Video Intelligent Exploration
2. Contribution
3. User Profiling and Video Exploration
4. General Framework
5. Conclusion
References
Chapter 19: A Video Database Algebra
1. Introduction
2. Preliminaries: Video Data Model
3. The Video Algebra
4. Implementation
5. Related Work
6. Conclusions
References
Section V: Audio and Video Indexing and Retrieval
Chapter 20: Audio Indexing and Retrieval
Brief Review of Audio Indexing and Retrieval
Audio Indexing Algorithms
Audio Query Methods
Audio Retrieval Systems
Brief Introduction on MPEG-7 Audio
Conclusions
Acknowledgments
References
Chapter 21: Relevance Feedback in Multimedia Databases
2. Background
3. Relevance Feedback Concepts
4. Single Feature Representation Feedback
5. Multiple Feature Representation Feedback
6. Accelerating Relevance Feedback
7. Evaluating Relevance Feedback
8. Current Trends and Future Directions
Acknowledgments
References
Chapter 22: Organizational Principles of Video Data
2. An Archology of Internet Video
3. Structuring Phenoestetic Video
4. Context and Events
5. Conclusions
References
Chapter 23: Segmentation and Classification of Moving Video Objects
2. System Architecture
3. Camera Motion Compensation
4. Determining Object Masks
5. Video Object Classification
6. System Implementation and Results
References
Chapter 24: A Web-Based Video Retrieval System: Architecture, Semantic Extraction, and Experimental Development
1. Introduction
2. Semantics in Text and Images Extracted From Video Data
3. A Stand-Alone Video Retrieval System
4. Development of a Web-Based VRS
5. Experimental Prototyping Work
6. Conclusion
References
Chapter 25: From Low Level Features to High Level Semantics
2. Extracting Semantic Features
3. The Similarity Measure
4. Off-Line Learning
5. On-Line Learning
6. Conclusion
References
Chapter 26: Video Indexing and Retrieval using MPEG-7
2. Metadata
3. Video Indexing
4. Video Search
5. Conclusions
Acknowledgments
References
Chapter 27: Indexing Video Archives: Analyzing, Organizing, and Searching Video Information
2. Video Analysis for Metadata Extraction
3. Efficient Access to Large-Scale Video Archives
4. Analyzing the Feature Space for Further Improvement of Search Efficiency
5. Conclusions
References
Chapter 28: Efficient Video Similarity Measurement using Video Signatures
2. Measuring Video Similarity
3. Experimental Results
4. Concluding Remarks
Appendix
References
Chapter 29: Similarity Search in Multimedia Databases
2. Main Concepts
3. A Flexible Architecture to Store Multimedia Data
4. A Case Study: Indexing and Retrieval of Images by Similarity
5. Conclusions and Afterwords
Acknowledgments
References
Chapter 30: Small Sample Learning Issues for Interactive Video Retrieval
2. Relevance Feedback in a Feature Space
3. State of the Art
4. Traditional Discriminant Analysis
5. Biased Discriminant Analysis
6. Nonlinear Extension using Kernels
7. Experiments and Analysis
8. Conclusion
References
Section VI: Video Communications
Chapter 31: Cost Effective and Scalable Video Streaming Techniques
2. VOD System Architecture
3. Periodic Broadcast Techniques
4. Multicast Techniques
5. Beyond Conventional Multicast and Broadcast
6. Supporting VCR-Like Interactions
7. Handling Receiver Heterogeneity
8. Summary
References
Chapter 32: Design and Development of a Scalable End-to-End Streaming Architecture
2. System Architecture
3. Variable Bitrate Smoothing
4. Data Reorganization
5. Scalability Experiments
6. Conclusions and Future Work
References
Chapter 33: Streaming Multimedia Presentations in Distributed Database Environments
2. NetMedia Architecture
3. Buffering Strategies
4. End-to-End Flow Control
5. Inter-Stream Synchronization
6. Conclusion
References
Chapter 34: Video Streaming: Concepts, Algorithms, and Systems
2. Overview of Video Streaming and Communication Applications
3. Review of Video Compression
4. Challenges in Video Streaming
5. Transport and Rate Control for Overcoming Time-Varying Bandwidths
6. Playout Buffer for Overcoming Delay Jitter
7. Error Control for Overcoming Channel Losses
8. Media Streaming Protocols and Standards
9. Additional Video Streaming Topics
10. Streaming Media Content Delivery Networks
11. Summary
References
Chapter 35: Continuous Display of Video Objects using Heterogeneous Disk Subsystems
2. Techniques
2.4 Heterogeneous Track Pairing (HTP)
3. Evaluation
4. Conclusion
References
Chapter 36: Technologies and Standards for Universal Multimedia Access
2. Content Representation
3. Content Adaptation
4. Environment Description
5. Concluding Remarks
References
Chapter 37: Server-Based Service Aggregation Schemes for Interactive Video-on-Demand
2. Stream Clustering Problems
3. Stochastic Dynamic Programming Approach
4. Performance
5. Summary and Conclusion
References
Chapter 38: Challenges in Distributed Video Management and Delivery
1. Introduction
2. System Architecture
3. Distributed Storage
4. Distributed Search
5. Distributed Delivery Mechanisms
6. Quality-of-Service Monitoring at Client
7. Summary and Discussions
References
Chapter 39: Video Compression: State of the Art and New Trends
2. Standards and State of the Art
3. New Trends in Image and Video Compression
4. Face Coding using Recognition and Reconstruction
5. Conclusion
References
Section VII: Video Processing
Chapter 40: Compressed-Domain Video Processing
2. Problem Statement
3. MPEG Coding and Compressed-Domain Processing
4. Compressed-Domain Processing Methods
5. Applications
6. Advanced Topics
Acknowledgments
References
Chapter 41: Objective Video Quality Assessment
2. Full-Reference Quality Assessment using Error Sensitivity Measures
3. Full-Reference Quality Assessment using Structural Distortion Measures
4. No-Reference and Reduced-Reference Quality Assessment
5. Validation of Quality Assessment Metrics
6. Conclusions and Future Directions
References
Chapter 42: Video Watermarking Overview and Challenges
2. What is Digital Watermarking?
3. Applications of Watermarking Video Content
4. Challenges in Video Watermarking
4.3 Real-Time Watermarking
5. The Major Trends in Video Watermarking
6. Conclusion
References
Section VIII: Case Studies and Applications
Chapter 43: Creating Personalized Video Presentations using Multimodal Processing
2. Multi-Modal Processing for Clip Segmentation
3. Personalized Video
4. Conclusions
5. Appendix
References
Chapter 44: Segmenting Stories in News Video
2. Related Works
3. The Multi-Modal Two-Level Framework
4. The Classification of Video Shots
5. SceneStory Boundary Detection
6. Testing and Results
7. Conclusion and Future Work
References
Chapter 45: The Video Scout System: Content-Based Analysis and Retrieval for Personal Video Recorders
2. Related Work
3. Analysis for Content Classification
4. Overall System Design
5. Multimodal Integration Bayesian Engine
6. Scout Retrieval Application
7. Experimental Results
8. Conclusions
References
Section IX: Panel of Experts: The Future of Video Databases
Index
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Listings
Handbook of Video Databases: Design and Applications (Internet and Communications)
ISBN: 084937006X
EAN: 2147483647
Year: 2003
Pages: 393
BUY ON AMAZON
Qshell for iSeries
The EDTF Text Editor
Scripting
Commands
Writing Programs for Qshell
Application Development Tools
Building Web Applications with UML (2nd Edition)
Custom JavaScript Objects
Web Services
Architectural Viewpoints
Advanced Design
HTML to UML
Google Maps Hacks: Tips & Tools for Geographic Searching and Remixing
Hack 4. Get the Birds-Eye View
Hack 25. Track Your UPS Packages
Hack 52. Put a Map and HTML into Your Info Windows
Hack 65. Add More Imagery with a WMS Interface
Hack 68. Automatically Cut and Name Custom Map Tiles
Twisted Network Programming Essentials
Responding to HTTP Requests
Working with POST Data from HTML Forms
Calling SOAP Web Services
Mail Clients
Listing the Newsgroups on a Server
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Tools
Computers as Persuasive Media Simulation
Increasing Persuasion through Mobility and Connectivity
The Ethics of Persuasive Technology
Lean Six Sigma for Service : How to Use Lean Speed and Six Sigma Quality to Improve Services and Transactions
Success Story #3 Fort Wayne, Indiana From 0 to 60 in nothing flat
The Value in Conquering Complexity
Phase 1 Readiness Assessment
Phase 3 Mobilization
Raising the Stakes in Service Process Improvement
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies