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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Table of Contents
BackCover
Introduction to 3D Game Engine Design Using DirectX 9 and C
Introduction
Chapter 1: Overview
How This Book s Game Engine Project Differs
Starting at the Beginning-Defining a Few Primitives
Interfaces: The Integration Contract
Process Flow Overview
Developer Splash Screen
Game Splash Screen
Presenting the Options
Playing the Game
After Action Review: Player Scoring
Looking at the C Code
Summary
Chapter 2: User Interface
Getting Keyboard Input
Getting Mouse Input
Getting Joystick Input
Unified Input Interface
Drawing Splash Screens
Drawing Option Screens
Developing the Console
Pulling It All Together
Summary
Chapter 3: Hanging Ten - A Ride Through the Rendering Pipeline
Moving Cameras and Objects
Animating Objects
Checking Visibility and Performing Rough Culling
Selecting Level of Detail (LOD)
Converting Model Coordinates to the View Frame
Back Face Culling
Clipping
Setting Up the Vertex Buffer
Shading, Texturing, and Fog
Rendering
Summary
Chapter 4: Basic 3D Objects
Building the Skybox
Traveling the Rolling Landscape
Populating the Landscape: Billboards
Adding Environmental Effects: Particle Systems
Summary
Chapter 5: Complex 3D Objects
Developing the Model Class
Summary
Chapter 6: Camera - The Player s View of the World
Summary
Chapter 7: Adding Some Atmosphere - Lighting and Fog
Piercing the Fog
Summary
Chapter 8: Artificial Intelligence - Adding the Competition
Implementing the Artificial Intelligence System
Summary
Chapter 9: Game Audio - Let s Make Some Noise
Hearing in Three Dimensions
Summary
Chapter 10: Game Physics - Keeping It Real
Looking at Vehicle Dynamics
Summary
Chapter 11: Tools of the Trade
Three-Dimensional Modeling Tools
Level Editors
Editing Images
Audio Tools
Summary
Index
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Examples
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Managing Data with Containers
Writing a Member Function Template
Replacing a File Extension
Making a Resource Thread-Safe
Writing and Reading Currency
MySQL Cookbook
Sorting ENUM Values
Updating One Table Based on Values in Another
Introduction
Processing File Uploads
Using MySQL-Based Storage with the PHP Session Manager
The New Solution Selling: The Revolutionary Sales Process That Is Changing the Way People Sell [NEW SOLUTION SELLING 2/E]
Chapter Five Stimulating Interest
Chapter Seven Diagnose Before You Prescribe
Chapter Eight Creating Visions Biased to Your Solution
Chapter Eleven Gaining Access to People with Power
Chapter Fifteen Sales Management System: Managers Managing Pipelines and Salespeople
Introducing Microsoft ASP.NET AJAX (Pro - Developer)
The AJAX Revolution
The Pulsing Heart of ASP.NET AJAX
Partial Page Rendering
The AJAX Control Toolkit
Building AJAX Applications with ASP.NET
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hack 21. Broadcast Your GPS Position
Hack 25. Detect Networks with Handheld PCs
Hack 36. Estimate Network Performance
Hack 54. Boot from a Compact Flash Hard Drive
Hack 81. Use a Windows-Only Wireless Card in Linux
Python Programming for the Absolute Beginner, 3rd Edition
Shell Environment Variables
Pipes
PyToe: A Tic-Tac-Toe Game Widget
Graph Searching
The Gilligan Factor
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