Flylib.com
Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Table of Contents
BackCover
Introduction to 3D Game Engine Design Using DirectX 9 and C
Introduction
Chapter 1: Overview
How This Book s Game Engine Project Differs
Starting at the Beginning-Defining a Few Primitives
Interfaces: The Integration Contract
Process Flow Overview
Developer Splash Screen
Game Splash Screen
Presenting the Options
Playing the Game
After Action Review: Player Scoring
Looking at the C Code
Summary
Chapter 2: User Interface
Getting Keyboard Input
Getting Mouse Input
Getting Joystick Input
Unified Input Interface
Drawing Splash Screens
Drawing Option Screens
Developing the Console
Pulling It All Together
Summary
Chapter 3: Hanging Ten - A Ride Through the Rendering Pipeline
Moving Cameras and Objects
Animating Objects
Checking Visibility and Performing Rough Culling
Selecting Level of Detail (LOD)
Converting Model Coordinates to the View Frame
Back Face Culling
Clipping
Setting Up the Vertex Buffer
Shading, Texturing, and Fog
Rendering
Summary
Chapter 4: Basic 3D Objects
Building the Skybox
Traveling the Rolling Landscape
Populating the Landscape: Billboards
Adding Environmental Effects: Particle Systems
Summary
Chapter 5: Complex 3D Objects
Developing the Model Class
Summary
Chapter 6: Camera - The Player s View of the World
Summary
Chapter 7: Adding Some Atmosphere - Lighting and Fog
Piercing the Fog
Summary
Chapter 8: Artificial Intelligence - Adding the Competition
Implementing the Artificial Intelligence System
Summary
Chapter 9: Game Audio - Let s Make Some Noise
Hearing in Three Dimensions
Summary
Chapter 10: Game Physics - Keeping It Real
Looking at Vehicle Dynamics
Summary
Chapter 11: Tools of the Trade
Three-Dimensional Modeling Tools
Level Editors
Editing Images
Audio Tools
Summary
Index
Index_A
Index_B
Index_C
Index_D
Index_E
Index_F
Index_G
Index_H
Index_I
Index_J
Index_K
Index_L
Index_M
Index_N
Index_O
Index_P
Index_Q
Index_R
Index_S
Index_T
Index_U
Index_V
Index_W
Index_X
Index_Y
Index_Z
List of Figures
List of Tables
List of Examples
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98
Authors:
Lynn Thomas Harrison
BUY ON AMAZON
Beginning Cryptography with Java
The JCA and the JCE
Asymmetric Key Cryptography
Certificate Revocation and Path Validation
CMS and S/MIME
SSL and TLS
Lotus Notes and Domino 6 Development (2nd Edition)
Using the Programmers Pane
Creating a View
Creating Shared Applets
JavaScript Principles 101
Understanding the Domino Web Application Server
Adobe After Effects 7.0 Studio Techniques
Effects & Presets
Onward to Effects
Articulated Mattes
Morphing
Explosions
Developing Tablet PC Applications (Charles River Media Programming)
Strings, GDI+, and Error Handling in VB .NET
Console Application Input/Output
Tablet PC Screen Rotation and Special Buttons
Creating an MP3 Player
Pong Game
Cisco Voice Gateways and Gatekeepers
H.323 Protocol Pros and Cons
Review Questions
Configuring Basic Gatekeeper Functionality
Multiple Gatekeeper Configurations
Cisco Multiservice IP-to-IP Gateway
User Interfaces in C#: Windows Forms and Custom Controls
Classic Controls
Modern Controls
Custom Controls
Design-Time Support for Custom Controls
GDI+ Basics
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies