After Action Review: Player Scoring


After the game play has completed, it is good to sum things up for the player. Depending on the game, this summary could come in one of several forms. For simple games, this might be no more than a display of high scores that gives players an indication how they fared against other players (or themselves on another attempt). If there were automated opponents in the game, it could show how players ranked against the automated opponents. If the game was multiplayer, it could show how each player ranked in that game. In a scenario-based game, we could present the option to restart the game to play the same scenario again. This step is optional, but most good games provide some form of feedback to the player on completion.

Once players indicate through some form of user input that they are finished looking at the scoring page, it is time to change states again. The normal procedure is to set the game state back to the main (or only) option screen. This allows players the opportunity to set up and play another game or exit the game entirely.




Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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