Index_E


E

earth_location attribute, Wheel class, 321
Effect class, 168
elastic collisions, 362
elevation data, allocating arrays for, 130
emissive color , 106
Enabled property, GameLights class, 219
Ending event, Audio class, 283
engine_horsepower attribute, CarDynamics class, 331
engine_loss attribute, CarDynamics class, 331
engine_rpm attribute, CarDynamics class, 330
eng_torque attribute, CarDynamics class, 331
enumerating joysticks, 32
environmental effects, 152
Epsilon property, Fact class, 238
Equals member, Operator enumeration, 241
Euler angles, 6
Euler class, 311
Eulers method, 340
Evaluate method
Expression class, 249
Logic class, 242
Transitioner class, 252, 256
Exclusive constant, CooperativeLevelFlags enumeration, 30
Execute method
GameCommand class, 55, 65
Thinker class, 264
Expression class
CombineByAnding property, 248
constructor, 248
defining, 247
implementing inference engine, 237
methods
AddLogic method, 249
Clear method, 248
Evaluate method, 249
Read method, 250
Write method, 250
next step up from Logic class, 247
ExtendedMaterial array
accessing color and texture information, 168
Material3D member, 177
returned by FromFile method of
Mesh class, 169
Eye vector, Camera class, 200, 208
Eyes property, Opponent class, 279



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net