Introduction to 3D Game Engine Design Using DirectX 9 and C


Apress

Copyright 2003 by Lynn T. Harrison

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ISBN (pbk): 1590590813

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  • Technical Reviewer: Patrick DeNardo

  • Editorial Board: Dan Appleman, Craig Berry, Gary Cornell, Tony Davis, Steven Rycroft, Julian Skinner, Martin Streicher, Jim Sumser, Karen Watterson, Gavin Wray, John Zukowski

  • Assistant Publisher: Grace Wong

  • Project Manager: Tracy Brown Collins

  • Copy Editor: Ami Knox

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Dedication

To my wife, Gerri, for her support and patience during the process of writing this book. I couldn t have done it without you. And also to my son, Mike, who inherited my love of games of all types.

About the Author

Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD) and is currently employed as a senior systems engineer for Diamond Visionics Company (a visualization engineering company). He lives in Binghamton, New York, with his wife, Gerri, and son, Michael. Lynn has been active in the simulation and graphics industries for over 22 years .

About the Technical Reviewer

Patrick Denardo is a project director and software technical lead at Universal Instruments, Inc., where he architects and develops client-server internationalized software for the Windows platform. He is a Microsoft Certified Professional and has a Bachelor of Science degree in computer science from Binghamton University. Patrick enjoys reading computer books, playing golf, and spending time with his wife, Jennifer, and their dog, Abby.

Acknowledgments

I would like to thank all of the great people at Apress for their guidance along the way. I really had no idea when I started this book about everything that went into the process. First, thanks to Gary Cornell and Dan Appleman for their enthusiasm in this project and for getting me started. Also thanks to Sofia Marchant and Tracy Brown Collins for keeping everything organized and on track. Big thanks to my wife, Gerri, and to my copy editor, Ami Knox, who helped translate my techie ramblings into English.

I would also like to thank my technical reviewer, Pat DeNardo. Pat not only made sure that the information presented in this book was technically correct, but also that the information was understandable to those new to C# and Managed DirectX.

Lastly, I would like to thank my family for their support over the last 14 months. Too many weekends were spent with my computer rather than with them. Gerri and Mike, thanks for understanding my need to do this. I would also like to thank my parents for always believing me and raising me to believe in myself .




Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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