Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples. Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologies ”C# and DirectX, and the .NET Framework ”and you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design. About the Author Lynn Thomas Harrison is both a Microsoft Certified Systems Engineer (MCSE) and Microsoft Certified Solutions Developer (MCSD), and is currently employed as a senior systems engineer for Diamond Visionics Company (a visualization engineering company). Lynn has been active in the simulation and graphics industries for over 22 years . |