Index_V


V

Value property, Fact class, 238
Vector class, redefining, 305
Vectors class
TtansformCoordinate method, 183, 291
Vector3 struct, 5
vectors, 124, 200, 208
vehicle dynamics, 303
adding support for data curves, 318
car physics classes, 320
defining supporting classes, 304
key equation of motion, 304
vehicle simulation games
fog, use of, 3
VehicleDynamics assembly
stand-alone library, 304
vertex and pixel shader pipeline
complexities of, 79
vertex buffers
drawing splash screens, 41
locking, 169
setting up, 104
vertex coloring, 106
vertex formats, defining, 114
Vertex struct
components , 7
texture mapping, 7
vertex-based lighting, 216
VertexBuffer class
Dispose method, 174
Lock method, 174
Unlock method, 174
VertexFormat enumerations, 114
Video class, AudioVideo namespace, 281
view matrix
creating vectors for, 208
placement and orientation of camera, 197
viewing frustum , 198
visibility of object, determining, 81
Visual Studio
development IDE, 384
features, 384
Volume property, Audio class, 282



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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