Index_U


U

Unacquire method, Device class, 32
Unlock method, VertexBuffer class, 174
unmanaged debugging, 384
Update method
Cloth class, 375
GameLights class, 228
IDynamic interface, 9, 85, 171, 188
Listener class, 291
Model class, 188
ParticleGenerator class, 156, 160
Quad class, 95
SoundEffect class, 299
UpwardsForce property, Wheel class, 323
upwards_force attribute, Wheel class, 322
user input methods , 29
unifying interface, action map, 34
user interface, 29
data display methods, 29
developing the console, 53
GameInput class, 34
Image class, 38
input methods
joystick input, 32
keyboard input, 29
mouse input, 31
option screens, 42
putting it all together, 70
rendering the console, 58
splash screens, 38
unifying, 34
user input methods, 29



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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