Index_W


W

WaitOne method, Mutex class, 372
WaveFormat class, 291
weight attribute, CarDynamics class, 330
weight_distribution attribute, CarDynamics class, 330
weight_over_wheel attribute, Wheel class, 322
WeldVertices method, Mesh class, 170, 176
Wheel class
attributes, 321
constructor, 323
defining, 320
flags and values, 322
Process method, 324327
properties, 323
WheelAngle method, CarDynamics class, 354
WheelEast method, CarDynamics class, 343
WheelHeight method, CarDynamics class, 343
WheelNorth method, CarDynamics class, 342
wheel_force attribute, CarDynamics class, 331
wheel_max_angle attribute, CarDynamics class, 330
wheel_pos attribute, CarDynamics class, 330
wheel_rpm attribute, CarDynamics class, 331
WhichWheel enumeration values, 323
world coordinate system, 6
world transform matrix, 98
description of, 98
identity matrix, 99
matrix manipulation methods , 100
translates object-relative to world coordinates, 197
Write method
Expression class, 250
Fact class, 239
Logic class, 244
Thinker class, 268
Transitioner class, 253
WriteElementString method, XmlTextWriter class, 240
WriteEndElement method, XmlTextWriter class, 240, 269
WriteFullState method, AIState class, 257, 269
WriteStartDocument method, XmlTextWriter class, 269
WriteStartElement method, XmlTextWriter class, 240
WriteStateName method, Transitioner class, 257



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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