Index_L


L

landscape
assembling the terrain, 129
drawing of terrain, 138
environmental effects, 152
ITerrainInfo interface, 129
line of sight query, 135
modeling, 123
populating with billboards, 142
setting up transformation matrices, 140
Terrain class, 123
TerrainQuad class, 124
lateral acceleration, 357
level editor, 387
level of detail. See LOD
LFI class, 318
Light class, 218
lighting effects
adjustment of rendered color , 213
ambient light, 213
attenuation formula, 223
directional light, 214
point light, 215
spotlight, 217
types of, 110
Limit method, Attitude class, 340
line of sight See LOS
line primitive, 104
linear function interpolation, 318
LineList type, 104
LineStrip type, 104
Listener class
attributes and properties, 289
constructor, 290
Device property, 289
format in buffer, 291
methods
Dispose method, 292
Update method, 291
Listener3D attribute, Listener class, 289
Listener3D class, 291
Listener3DSettings attribute, Listener class, 289
Load method, Image class, 38
LoadSoundFile method, SoundEffect
class, 295
local coordinate system, 6
Lock method, VertexBuffer class, 174
LockIndexBuffer method, Mesh class, 169
LockVertexBuffer method, Mesh class, 169
LOD (Level of Detail)
creating meshes, 181
description of technique, 3
selecting for nonculled objects, 97
Logic class
constructor, 242
default constructor, 241
defining, 240
implementing inference engine, 237
methods
Evaluate method, 242
Read method, 245
Write method, 244
properties, 241
LookAt method, Camera class, 205
LookAt vector, 200, 208
LookAtLH method, Matrix class, 210
Looping flag, BufferPlayFlags enumeration, 297
LOS (line of sight), 135
low ambient light, 214



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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