Index_F


F

Fact class
constructor, 239
defining, 238
defining Logic class, 240
properties, 239
Write method, 239
far clipping plane, 197
field of view, 197
first-person shooter game engines
culling, 2
visual detail, cost, 1
fixed-function pipeline
reasons for using, 79
steps, 79
vertex-based lighting, 216
flags
determining culled state of object, 81
determining object visibility, 81
fog
adjustment of rendered color , 213
piercing, 230
rendering, 106
using, 231
for loop
using for SortedList class, 269
force
applied when braking or accelerating, 341
calculating net force on vehicle, 351
created by speed of engine, 349
determining that exerted on vehicle by wheel, 326
required to make wheel slide, 327
foreach loop
using for AIStates collection, 269
Foreground constant, CooperativeLevelFlags enumeration, 30
free tools, 385
friction attribute, Wheel class, 322
FromFile method
Mesh class, 168, 169, 173
TextureLoader class, 39, 178
FromPoints method, Plane class, 184, 210
FromStream method, Mesh class, 168
FromX method, Mesh class, 168
front_wheel_drive flag, CarDynamics class, 340



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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