Index_R


R

radius attribute, Wheel class, 321
Random class, 376
Read method
AIState class, 258
Expression class, 250
Logic class, 245
Thinker class, 258, 269
Transitioner class, 253
real-time strategy game engines
lower resolution objects, 3
Rectangle class
Contains method, 128, 151, 165
RelHeading property, Wheel class, 323
rel_heading attribute, Wheel class, 321
RemoveObject method, Quad class, 90, 92
RemoveParameter method, Console class, 66
Render method
BillBoard class, 142143, 150
Cloth class, 374
common methods inherited from interfaces, 81
Console class, 58
ImageButton class, 44
IRenderable interface, 8
Model class, 186
OptionScreen class, 49, 51
ParticleGenerator class, 162
SkyBox class, 120
SkyFace class, 117
SplashScreen class, 40
Terrain class, 138
RenderAll method, BillBoard class, 147, 151
RenderChildren method, BillBoard class, 150
Rendering method, Camera class, 208
rendering pipeline
back face culling, 102
checking visibility and performing culling, 86
converting model coordinates to view frame, 98
implementing objects, 81
moving cameras and objects, 80
primitive types used for rendering, 104
rendering to screen, 111
selecting level of detail, 97
setting up vertex buffer, 104
shading, texture and fog, 106
traditional fixed-function pipeline, 79
vertex and pixel shader pipeline, 79
RenderQuad method, TerrainQuad class, 127
RenderState class
Culled flag, 187
states, 149
RenderState method, Device3D class, 149
Reset method
Camera class, 211
CarDynamics class, 337
Console class, 57
RestoreBuffer method, SoundEffect class, 297
Reverse value, GearState enumeration, 346
Roll, definition, 6
rotation, 99
RotationYawPitchRoll method, Matrix class, 291



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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