List of Figures


Chapter 1: Overview

Figure 11: A scene from Age of Mythology

Chapter 3: Hanging TenA Ride Through the Rendering Pipeline

Figure 31: Quadtree example
Figure 32: Reference world transform matrix
Figure 33: World transform matrix formulas
Figure 34: Triangle strip
Figure 35: Triangle fan

Chapter 4: Basic 3D Objects

Figure 41: Skybox faces
Figure 42: Skybox only
Figure 43: Skybox and terrain
Figure 44: Scene with billboards

Chapter 5: Complex 3D Objects

Figure 51: Models in our scene

Chapter 6: CameraThe Players View of the World

Figure 61: Viewing frustum

Chapter 7: Adding Some AtmosphereLighting and Fog

Figure 71: Low ambient light
Figure 72: Directional light
Figure 73: Point lights
Figure 74: Spot lights
Figure 75: The scene with fog

Chapter 8: Artificial IntelligenceAdding the Competition

Figure 81: State diagram



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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