Summary


This chapter has covered the creation and capabilities of the Camera class, which provides control over the scene that is rendered on the screen for the player. It is analogous to the video cameras employed to capture the action in televised events. This class can be used for a stationary camera that follows the action or a camera mounted on a moving object that gives the driver s eye view.




Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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