Index_B


B

back face culling, 102
Background constant, CooperativeLevelFlags enumeration, 30
ballistics of projectiles , dynamics of, 303
BillBoard class
constructor, 145
copy constructor, 145
definition, 142
methods
Add method, 144
Copy method, 145, 147
Dispose method, 151
InRect method, 151
Render method, 142143, 150
RenderAll method, 147, 151
RenderChildren method, 150
SetupMatrix method, 143
billboards, populating landscape with, 142
Binary Space Partioning, 86
Bitmap class
Dispose method, 130
extracting elevation data from height map, 130
Blender, 386
bones and humanoid animation, 86
Boolean comparison operators
Operator enumeration, 237
bottomed_out flag, Wheel class, 322
bounding radius for collision testing, 172
BoundingRadius property, ICollidable interface, 9
brake attribute, CarDynamics class, 330
Brake property, CarDynamics class, 333
brake_torque attribute, CarDynamics class, 331
BSP (Binary Space Partioning), 86
Buffer3D object, wrapping soundBuffer, 293
BufferDescription class
configuring DirectSound device, 291
BufferPlayFlags enumeration
defines sound choices, 297
Looping flag, 297



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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