List of Tables


Chapter 2: User Interface

Table 21: Cooperative Level Flags

Chapter 3: Hanging TenA Ride Through the Rendering Pipeline

Table 31: Matrix Manipulation Methods
Table 32: Texture Stage Operations
Table 33: Texture Stage States



Introduction to 3D Game Engine Design Using DirectX 9 and C#
Introduction to 3D Game Engine Design Using DirectX 9 and C#
ISBN: 1590590813
EAN: 2147483647
Year: 2005
Pages: 98

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