Flylib.com
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
ISBN: 0672327546
EAN: 2147483647
Year: 2006
Pages: 235
Authors:
Phillip Kerman
BUY ON AMAZON
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
Table of Contents
Copyright
About the Author
Acknowledgments
We Want to Hear from You
Reader Services
Introduction
Part I: Assembling the Graphics You ll Animate in Flash
Hour 1. Basics
Jump Right In
Getting Your Bearings
Getting Around in Flash
Document Properties
File Types
Summary
QA
Workshop
Hour 2. Drawing and Painting Original Art in Flash
Drawing on the Stage
Tools
Selecting and Transforming Objects
Summary
QA
Workshop
Hour 3. Importing Graphics into Flash
Vector Graphics Versus Raster Graphics
Reasons to Avoid Importing Graphics
Importing Vector Graphics
Using Bitmaps (Also Known As Raster Graphics)
Summary
QA
Workshop
Hour 4. Using the Library for Productivity
The Concept of the Library
Using the Library
Using Symbols from the Library
Summary
QA
Workshop
Hour 5. Applied Layout Techniques
Controlling Color
Summary
QA
Workshop
Part II: Animating in Flash
Hour 6. Understanding Animation
How Animation Works
Elements of Animation
Summary
QA
Workshop
Hour 7. Animation the Old-Fashioned Way
Understanding the Brute-Force Animation Technique
Enhancing a Frame-by-Frame Animation
Summary
QA
Workshop
Hour 8. Using Motion Tweens to Animate
Creating a Motion Tween
Fine-Tuning a Motion Tween
Summary
QA
Workshop
Hour 9. Using Shape Tweens to Morph
Making a Shape Tween
Refining and Fine-tuning a Shape Tween
Summary
QA
Workshop
Hour 10. Including Sound in Animations
Importing Sounds
Using Sounds
Controlling Quality and File Size
Summary
QA
Workshop
Hour 11. Using Layers in Animations
How Layers Work
Using Layer Properties for Visual Effect
Summary
QA
Workshop
Hour 12. Animating Using Movie Clip and Graphic Symbols
Movie Clip Symbol Behavior
Subtleties of Movie Clips
Summary
QA
Workshop
Hour 13. Creating Special Effects
Effects with Shapes
Summary
QA
Workshop
Part III: Adding Interactivity and Advanced Animation
Hour 14. Making Buttons for the User to Click
Making a Button
Advanced Buttons
Summary
QA
Workshop
Hour 15. Using ActionScript and Behaviors to Create Nonlinear Movies
Using ActionScript
Using Behaviors
Summary
QA
Workshop
Hour 16. Using ActionScript for Advanced Interactivity
Making Drag-and-Drop Interactions
Programming in Flash
Summary
QA
Workshop
Hour 17. Using Components
What Is a Component?
Using the RadioButton Component
Changing Component Styles
Summary
QA
Workshop
Hour 18. Using Video
Flash Basic 8 Versus Flash Professional 8
Embedding Video Versus Playing External Video
Using Video
Summary
QA
Workshop
Part IV: Putting It All Together for the Webs
Hour 19. Linking a Movie to the Web
Basic Publishing
Simple Hyperlinks
Using Style Sheets
What Other Web Tasks Can Flash Do?
Using Flash Inside a Larger Website
Uploading Files to a Web Server
Summary
QA
Workshop
Hour 20. Designing a Website to Be Modular
Loading Movies or Images
Determining When a Movie Is Fully Loaded and How to Unload It
Shared Library Items
Playing External Sounds
Summary
QA
Workshop
Hour 21. Optimizing a Flash Site
File Size Considerations
Performance Hits
Summary
QA
Workshop
Hour 22. Advanced Animation Techniques
It s the Result, Not the Technology
Applying Conventional Techniques
Summary
QA
Workshop
Hour 23. Working on Large Projects and in Team Environments
Production Methodologies
Applying Productivity Techniques
Summary
QA
Workshop
Hour 24. Publishing a Creations
How to Publish
Adding Metadata to Your Flash Creation
Deciding Which Media Types to Publish
Exporting Other Media Types
Summary
QA
Workshop
Part V: Appendixes
Appendix A. Shapes You Can Make in Merge Drawing Mode
Semicircle
Spokes on a Wheel
Five-Pointed Star
Oblique Cube
Sine Waves
3D Sphere
Color Wheel
Appendix B. Resources
Tutorials and Other Online Resources
Content Sites
Third-Party Products
Statistics
Glossary
A
B
C
D - E
F
G
H
I - J
K - L
M
N - O
P
Q
R
S
T
U
V
W - X - Y - Z
Index
index_SYMBOL
index_A
index_B
index_C
index_D
index_E
index_F
index_G
index_H
index_I
index_J
index_K
index_L
index_M
index_N
index_O
index_P
index_Q
index_R
index_S
index_T
index_U
index_V
index_W
index_X
index_Y
index_Z
Sams Teach Yourself Macromedia Flash 8 in 24 Hours
ISBN: 0672327546
EAN: 2147483647
Year: 2006
Pages: 235
Authors:
Phillip Kerman
BUY ON AMAZON
Crystal Reports 9 on Oracle (Database Professionals)
Connectivity, Authentication, and Privileges
PL/SQL
Optimizing: The Crystal Reports Side
Other Tips
Data Dictionary Report
Metrics and Models in Software Quality Engineering (2nd Edition)
The Defect Prevention Process
Reliability and Validity
Relations Diagram
Criteria for Model Evaluation
Software Quality Engineering Modeling
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Basic Commands to Get Started
Gaining Drawing Strategies: Part 1
Working with Hatches and Fills
Dimensioning a Drawing
Appendix A Look at Drawing in 3D
Telecommunications Essentials, Second Edition: The Complete Global Source (2nd Edition)
Circuit-Switched Networks
The IP+Optical Control Plane
Wireless Signal Modulation
4G: Wireless Broadband
Mobile Gaming
Comparing, Designing, and Deploying VPNs
Configuring and Verifying L2TPv3 Pseudowires
Review Questions
Designing and Implementing L2TPv2 and L2TPv3 Remote Access VPNs
Summary: Comparing VPLS and IPLS
GDI+ Programming with C#
Advanced Imaging
Global, Local, and Composite Transformations
Overview of the Printing Process
Printing Multiple Pages
GDI+ Best Practices and Performance Techniques
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies