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What You'll Learn in This Hour:
It's finally time to animate! You've assembled the graphics that will be animated, and in Hour 6, "Understanding Animation," you learned about the basic components of an animation (frames, keyframes, frame rate, and tweening). Now you're ready to create your own animation. Instead of starting with the two ways Flash can tween for you, you're going to begin by animating each step in an animation the old-fashioned way: frame-by-frame. You'll learn about shape and motion tweening in the next two hours (Hours 8, "Using Motion Tweens to Animate," and 9, "Using Shape Tweens to Morph"). |
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