MAYA for Windows and MacIntosh - page 1
- Maya 6 for Windows and Macintosh: Visual QuickStart Guide
- Maya 6 for Windows and Macintosh: Visual QuickStart Guide
- Table of Contents
- Copyright
- Acknowledgements
- Chapter i. Introduction
- Who is this Book For?
- What You Will Need
- Maya Versions and Flavors
- Additional Resources
- Chapter 1. Maya Basics
- About Maya
- Maya s Interface
- Beginning a Project
- Importing, Exporting, and Referencing
- Setting Maya Preferences
- Keyboard Shortcuts
- Maya Help
- Chapter 2. Navigating and Changing the Interface
- Dollying, Tracking, and Tumbling
- Changing the Layout
- About Display Options and Smoothness
- Chapter 3. Creating Primitives and Text
- About NURBS
- About NURBS Primitives
- Changing Attributes of NURBS Primitives
- About Polygons
- About Polygon Primitives
- Changing a Polygon Primitive s Attributes
- About Subdiv Surfaces
- About Subdiv Primitives
- Creating Subdiv Primitives
- About Text
- Naming Objects
- About Pivot Points
- Chapter 4. Selection Modes, Hiding, and Templating
- Selecting Objects and Using the Pick Mask
- About Layers
- Chapter 5. Transforming Objects and Components
- Moving, Rotating, and Scaling Objects
- Duplication Options
- Soft Modifying Objects
- Chapter 6. Grouping, Parenting, and Aligning
- Grouping vs. Parenting
- About Aligning and Snapping Objects
- Chapter 7. NURBS Curves and Surfaces
- About NURBS Objects
- Creating NURBS Curves
- Creating Surfaces from Curves
- Chapter 8. Polygons
- About Modeling Polygons
- Working with Vertex Normals
- Chapter 9. Subdiv Surfaces
- Subdiv Surface Components
- Sculpting Subdiv Surfaces
- Working in Polygon Mode
- Using the Crease Tools
- Mirroring Subdiv Services
- Collapsing the Hierarchy
- Chapter 10. Skeletons and Inverse Kinematics
- About Joints
- About IK Handles and Solvers
- About Spline IK
- Chapter 11. Parenting and Binding to a Skeleton
- About Clusters and Weights
- About Binding
- Chapter 12. Animation
- Animation Controls
- About Setting Keyframes
- Setting Animation Preferences
- Importing Sound Files
- About the Graph Editor
- About the Dope Sheet
- About Constraints
- Ghosting
- Path Animation
- About the Trax Editor
- About Blend Shapes
- Previewing Your Animation
- Chapter 13. Deformers