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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] naming bins icons layers layouts objects projects scenes selections 2nd variables network rendering New Scene command Newton field nodes clearing from work area collapsing/expanding hierarchies for defined hierarchy of storing notes about texture- and light-related viewing dependencies for nonlinear animation nonlinear deformers nonuniform rational B-splines 2nd [See also NURBS] normal constraint normals face surface vertex North Marking menu NTSC 2nd 3rd Number of Copies slider Numeric Input field Numeric render NURBS components of controlling smoothness of creating curves. [See NURBS curves] meaning of acronym overview 2nd primitives. [See NURBS primitives] raising degree of surfaces. [See NURBS surfaces] vs. polygons 2nd 3rd ways of using NURBS curves. [See also curves] anatomy of components of 2nd creating 2nd 3rd degrees and vs. Bézier curves ways of using NURBS primitives changing attributes of 2nd creating illustrated 2nd Maya's predefined overview speeding workflow with ways of using NURBS surfaces components of converting to subdiv surfaces degrees and editing texture-mapping 2nd ways of using NURBS to Subdiv command |
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