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Macromedia Flash MX: Training from the Source
Macromedia Flash MX: Training from the Source
ISBN: 0201794829
EAN: 2147483647
Year: 2002
Pages: 115
Authors:
Chrissy Rey
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Main Page
Table of content
Copyright
Acknowledgments
Introduction
Macromedia Training from the Source
What You Will Learn
Minimum System Requirements
Lesson 1. Learning Flash Basics
Getting Started
Getting Help
Setting Preferences
Working with Panels
Using Keyboard Shortcuts
Modifying the Document Properties
Testing a Movie
What You Have Learned
Lesson 2. Adding Graphics and Text
Exploring the Drawing Tools
Drawing Basic Shapes
Modifying Strokes and Fills
Creating a Group
Using Layers
Adding Text
What You Have Learned
Lesson 3. Using Symbols and the Library
Importing Bitmaps
Creating a Symbol
Using the Library
Opening an Existing Movie as a Library
Using Instances
Editing Symbols and Groups
Using the Movie Explorer
What You Have Learned
Lesson 4. Creating Animation
Creating a Frame-By-Frame Animation
Extending Still Images
Creating a Motion Tween
Using a Mask
Using a Motion Guide
Creating a Shape Tween
Adding Shape Hints
What You Have Learned
Lesson 5. Adding Basic Interactivity
Exploring the Actions Panel
Using Actions to Control the Timeline
Creating a Button
Adding Actions to a Button Instance
Creating a Template
Using ActionScript to Open a Web Page
What You Have Learned
Lesson 6. Using Sound and Video
Importing Sounds
Adding Sounds to the Timeline
Modifying Sound Properties
Adding Sounds to a Button
Customizing Sound Effects
Importing Video
What You Have Learned
Lesson 7. Programming with ActionScript
Using Variables
Using Arrays
Using the TextField Object
Working with Loops in ActionScript
Using MovieClip Methods and Event Handlers
Using a Conditional Statement
What You Have Learned
Lesson 8. Using Components
Adding Input Text Boxes
Adding Components
Using the ComboBox Component
Using the CheckBox Component
Using the PushButton Component
Customizing a Component Skin
Setting a Component Style
What You Have Learned
Lesson 9. Creating Dynamic Content
Setting Up the Map
Loading Variables from a Data Source
Displaying Dynamic Content
Using the ScrollBar Component
Disabling a Component
Sending Data to the Server
What You Have Learned
Lesson 10. Creating Printable Movies
Printing from the Flash Player Contextual Menu
Disabling the Print Command
Printing with ActionScript
Specifying a Print Area
What You Have Learned
Lesson 11. Optimizing Flash Content
Using the Bandwidth Profiler
Optimizing Assets
Exporting Flash Movies
Loading Movies
Loading JPEG Images
What You Have Learned
Lesson 12. Publishing a Flash Web Site
Creating a Preloader
Creating Programmatic Movement
Publishing a Movie
Getting Your Movie on the Web
What You Have Learned
Appendix A. Windows Shortcuts
Appendix B. Macintosh Shortcuts
Appendix C. Additional Resources
Flash Resource Web Sites
Open Source and Components
Flash Mailing Lists
Sound Resources
Font Resources
Middleware Information
Tools
Appendix D. ActionScript Quick Reference
Macromedia Flash MX: Training from the Source
ISBN: 0201794829
EAN: 2147483647
Year: 2002
Pages: 115
Authors:
Chrissy Rey
BUY ON AMAZON
Beginning Cryptography with Java
Message Digests, MACs, and HMACs
Object Description in Cryptography Using ASN.1
Distinguished Names and Certificates
Key and Certificate Management Using Keystores
Appendix B Algorithms Provided by the Bouncy Castle Provider
Lotus Notes and Domino 6 Development (2nd Edition)
Designing Views
Adding Actions to a View
Knowing Where to Use @Functions and @Commands
Real-World Java Examples
Frameset Tags
AutoCAD 2005 and AutoCAD LT 2005. No Experience Required
Getting to Know AutoCAD
Gaining Drawing Strategies: Part 1
Working with Hatches and Fills
Managing External References
Printing an AutoCAD Drawing
Java Concurrency in Practice
Publication and Escape
Summary
Summary
Avoiding Performance Testing Pitfalls
Section A.2. Field and Method Annotations
The Oracle Hackers Handbook: Hacking and Defending Oracle
Overview of the Oracle RDBMS
The Oracle Network Architecture
Oracle and PL/SQL
Triggers
Indirect Privilege Escalation
Digital Character Animation 3 (No. 3)
Approaching Design as an Artist
Animating with Poses
Beyond Walking
Transitions
Chapter Seven. Facial and Dialogue Animation
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