Lesson 3. Using Symbols and the Library

I l @ ve RuBoard

You've learned how to use Flash's tools and panels to create, modify, position, and import basic elements ”such as text and graphics ”for your Flash movies. Even using simple elements, your movies can quickly become large and complex. In this lesson, you'll learn how to use symbols, libraries, and the Movie Explorer to manage your movies and keep them small, fast, and organized. You will also learn how to use and import bitmaps.

This is what the ZooMX Web site will look like after this lesson.

Chrissy Rey

graphics/03fig01.gif

WHAT YOU WILL LEARN

In this lesson, you will:

  • Learn about the file types that can be imported

  • Import bitmaps

  • Create a symbol

  • Explore the Library panel

  • Create a folder to organize the contents of the library

  • Open an existing movie as a library

  • Add instances of symbols to the movie

  • Edit symbols and groups

  • Use the Movie Explorer

APPROXIMATE TIME

This lesson takes approximately one hour to complete.

LESSON FILES

Media Files:

Lesson03/Assets/assets.fla

Lesson03/Assets/fish.jpg

Lesson03/Assets/frog.jpg

Lesson03/Assets/lion.jpg

Lesson03/Assets/mara.jpg

Lesson03/Assets/sleepy_tiger.jpg

Starting Files:

Lesson03/Starting/zoo6.fla

Completed Project:

Lesson03/Completed/zoo13.fla

I l @ ve RuBoard


Macromedia Flash MX. Training from the Source
Macromedia Flash MX: Training from the Source
ISBN: 0201794829
EAN: 2147483647
Year: 2002
Pages: 115
Authors: Chrissy Rey

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